Photoelectric Shaders Sampler
UtopiaWorx
$4.99
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Date |
Price |
---|---|
Date |
Price($) |
03/18(2018) |
2.0 |
07/29(2019) |
4.99 |
11/25(2024) |
4.99 |
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This is a sample pack of shaders that you get when you purchase the full collection of Photoelectric Shaders from HERE
There is a large variety of shaders included. Most of them are Photo Realistic, and some are more fantasy themed. There are HDR Shaders, Color Correction Shaders, Depth Shaders and many others.
This package has also been fully integrated with Zone Controller, so you can configure each of these shaders on the fly at runtime.
I will be adding more shaders to this collection as time goes on, so you can be sure they will be updates.
Unity 5.4 BETA information:
This package is not intended for use with Unity 5.4 BETA. There are some known changes to the Unity 5.4 Depth Buffer format which will are not compatible with this asset. If you intend to use this package with Unity 5.4 Beta, I can only offer limited support as the Asset Store does not allow me to publish updates for beta versions of Unity.
Note on Deferred Rendering
Since most post processing shaders take advantage of deferred rendering, most of the shaders in this package have been written to take advantage of things only available in that rendering mode.
Included shaders are:
Bloom
Is an HDR effect which will look to brighten already bright objects in your scene and let them bleed over to other objects.
Day Dream
Is a shader that allows you to selectively apply color correction by providing alpha masks. This effect can be used to create striking visual effects where certain parts of the viewport will have color correction applied.
Eight Bit Shader
A fun retro style 8 bit shader
HDR Preamp
Is a shader you can use to liven up your scene color before use in other HDR enabled effects.
Simple Tonemapping
A very simple tonemapping solution to bring your HRD colors back down to LDR
In Addition:
There are 16 Alpha masks included for the Daydream Shader
There are 21 Standard Unity LUTs included for color correction shader.
These shaders are compatible with DirectX11 OpenGL