Editor tool for making and uploading builds to services. Steam, Itchio, epic games, github and sending messages to Discord or Slack.Build Uploader is free on the Unity Asset Store and GitHub, and will stay free.Tired of making a build for each platform by hand, uploading each one to every place it needs to go, then telling everyone on Discord?Build Uploader does it in one click: it makes all your builds, uploads them to the services you choose, and posts a message to Discord, Slack or Google Chat when it's done. It can also run without the UI, from code, batch mode or CI/CD.Build Uploader is an open-source Unity Editor tool. Its window lets you choose:- What to upload: existing files and folders, or a fresh build- How to change them before upload, without touching the originals- Where to upload them- What to do when the upload finishesKey Features- Build for Windows, Mac, Linux, Android and WebGL (other platforms through Unity's Build Profiles)- Unity 2019.4 and up (Light and Dark editor themes)- Start uploads from the GUI, code, batch mode (CI/CD) or Unity's unity CLI- Make builds with Unity's Build Profiles or Build Configs, with dry-run support- Build Addressables (Unity 2021.2 and up)- Upload to Steamworks, Itch.io, Epic Games, GitHub, Google Drive, Google Play, Apple TestFlight, Dropbox, PlayStation, Xbox and Nintendo- Change builds before upload: remove files, compress or decompress, Steam DRM wrap- Notify Discord, Slack, Google Chat or Email when the upload finishes- Create and push Git tags- View, download and start Unity Cloud Builds- Credentials stay obfuscated on your machine, never in project files- Open source (CC0), free for personal and commercial useNotes- Google, Apple, Dropbox, PlayStation, Xbox, Nintendo and Email are experimental.- Unity 2019 and 2020 need the com.unity.sharp-zip-lib package.- Apple uploads need Unity 2022.3 or newer.LinksDiscord: https://discord.gg/R2UjXB6pQ8GitHub: https://github.com/JamesVeug/UnityBuildUploaderDocumentation: https://github.com/JamesVeug/UnityBuildUploader/wikiSupport me: https://buymeacoffee.com/jamesgamesnzKey features- Runs in Windows, Mac and Linux editors- Build for Windows, Mac, Linux, Android and WebGL (other platforms through Unity's Build Profiles)- Supports Unity 2019.4 and up (Light and Dark)- Use GUI, code, batch scripts or Unity CLI to start uploads- Build and/or upload a build from your PC- Upload multiple builds to many places- Dry run: make local changes without uploading anything- Build Addressables (Unity 2021.2 and up)- Modify build before uploading (Remove files, Compress/Decompress files, Steam DRM)- Sync service settings via version control- Credentials stay obfuscated on your machine, never in plain text or project files- Minimal build size impact- Free for personal and commercial use (CC0)- Open source - See and contribute to the source code on GitHub- See Readme and Documentation for how the upload process works- Unity 2019 and 2020 need the com.unity.sharp-zip-lib packageSteamworks- Upload a build to any branch or depot- DRM wrap (anti-piracy)Itch.io- Upload a buildEpic Games- Upload builds to specific artifactsGoogle (Experimental)- Upload builds to Google Drive- Upload builds to Google Play- Send message to Google ChatApple (Unity 2022.3 and up) (Experimental)- Upload builds to Apple- Add build to TestFlightDropbox (Experimental)- Upload a buildPlayStation (Experimental)- Upload a buildXbox (Experimental)- Upload a buildNintendo (Experimental)- Upload a build- Send upload details to your own webhookGit- Format text according to current git state- Create and push tagsGitHub- Upload a new ReleaseDiscord- Send message to a channel using webhooks or an appSlack- Send message to a channel- Update a message sent earlier in the uploadEmail (Experimental)- Send customized emailsUnity Cloud Build- View, download and start buildsClaude AI has assisted by providing suggestions and creating services that would otherwise not be possible by myself.All suggestions have been reviewed and rewritten by a professional Senior Unity Developer to fit the package's requirements.


