
Remote cloud save system*******************************************************************Before Start: ObjectData already contains the ObjectRest package.*******************************************************************ObjectData is the first plug-and-play Web Service with a remote save system for Unity.With ObjectData, you can implement remote SAVE for any game, allowing your players to store their saves in the cloud.ObjectData allows you to save Data and Images; you can store saves, preferences, avatars, and images.Each data is labeled and easily recovered, but the data is labeled for some specific player.ObjectData works with a web service rest API, meaning you can extend and include your method to adjust ObjectData according to your needs.*******************************************************************The painful process of integration with backend solutions like Playfab, Steam,and other backend services are now easy.*******************************************************************▣ Feel free: No CCU Limits, no quotas, no ties. You can create as many games and instances as you wish and store as much data as you need.▣ No linked services: You can store your server wherever you want, on Amazon, Azure, Vultr, Custom, or Lan.▣ No pay for request or transfer: Store and request player data as often as your game needs, and do not be surprised by scared bills.*******************************************************************There are just two main methods:*******************************************************************Call Store: To store player data remotelyCall Select: To load to get player data remotely.You need everything to implement your remote save system and cloud data system.*******************************************************************Would you like to extend ObjectData features?*******************************************************************Extends any class from "IRemoteController"Step 1) Annotate class client method with [ClientMethod] attribute.Step 2) And remote method with [ServerMethod] attribute.Now you already have your custom backend, and you can execute remote methods for any type of game.Important Note: ObjectData doesn't provide a cloud plan; you must hire or use your infrastructure to store your saves in the cloud.ObjectData doesn't provide a cloud plan; you need to hire or use your own infrastructure to store your saves in the cloud.