
Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
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Huge 100% scanned library for coast, dunes, desert, beach, shoreline, island dry environments. 350 prefabs with LODs, 178 textures, and advanced, performant shaders. 1x1km Demo scene from video.To run HD please import the pack to the HDRP project and then import the support pack inside the asset in "HD Support Pack" folder. It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.Discord Channel|Website & Support|Facebook|Twitter (X)Pack support unity:Unity 2022.3+ HD RP, URPUnity 6+ HD RP, URPNO built-in render pipeline support.To run HD RP please import the pack to HDRP project and then import the support pack that is inside the asset in "HD Support Pack" folder ". It will replace shaders, prefabs, and meshes so they will work with HDRP out of the box. Please also check the readme files inside that folder.This pack is:Huge library of 100% scanned assets, carefully optimized, atlases, LOD’ed;Group of shaders which will bring better quality and simplify your workflow, if you want to use them;Group of VFX and Decals that will improve the quality of your project;Coast, Dunes, Desert, Dry, Beach, Island, Shoreline Environment;Tilled cliffs that are ready for use with splinesAll shaders are shared between all our assets;All files from the video are included in the asset. The video was recorded with Unity HD RP;Pack contains water TRIAL from our River Auto Material 3 asset;Pack contains profiles and source spline objects for River Auto Material 3 asset, so all objects built via our spline tools could be modified if you have R.A.M 3 inside the project;50% discount on our River Auto Material 3 asset;Big 1x1 km demo scene from video (video recorded at HD RP)1) Artistic content:42 bushes of beach rose and buckthorn with LOD's;36 grass, flowers, and plant objects in 83 prefabs. Normal 3d meshes with LOD's and objects prepared for the unity terrain system.9 oak trees with LOD's and cross as last LOD17 pine trees from plant up to bigger trees with LOD's and cross as last LOD17 tilled cliffs, slopes with LOD's in 119 prefabs, normal and top covered by sand, grass, clay, or any other texture. These objects could be used with spline tools, so become bent and placed in a very effective way without repetition effect.13 decals from wet shore, clay, rocks, pebbles to different sand types and dunes9 Dry driftwood, logs4 Sand and litter VFX3 Waterfall VFX from R.A.M 3 - River Auto Material Pack.12 Woden fence with rope meshes. Suitable for spline systems and our R.A.M 3 fence generator.11 Wooden pales2 square meshes: rocks and clay which you can place and mix with terrain objects or 3d meshes. Similar to decal objects but as3d mesh10 Roots object from small plant up to big tree root.7 seaweed and shell models1000x1000 Units Demo Scene from Video. The effective playground is smaller as we focus on shoreline but you can place your gameplay there.116 Ground textures in 26 sets, 34 materials all of them contain albedo/smoothness, ao, heightmap, normal map, MT/AO/H/SM;Ground textures you will find: sand, clay, rocks, pebbles, grass, stones, litter, algae, moss dunes, plants;26 Unity Ground layers;1 HDRI textures for the sky;Sea and River materials that co-op with River Auto Material 3 asset.Tree triangles specification below;All textures contain: Albedo, Normalmap, Metallic, Height, AO, Smoothness;HD and URP demo scenes from the video;2) Shaders:Foliage shader for grass and leaves that support subsurface scattering even at URP.Bark shader2 Cross shaders as last tree LOD4 shaders with auto texture cover by mask or by top (terrain blend); Shaders in lit, layered, and shape versions. All of them support vertex color painting and multiple layers mix.SRP Batcher support for URP AND HD RP;DOTS instancing support;automatic wetness or emission support when an object touches our river auto material water, lava surface or you simply can paint wetness, heat object via R vertex color. Effect work even at runtime;Advanced Sea and River shaders but mostly effective with our River Auto Material 3 asset.3) Wind shadingAdvanced and cheap in rendering wind shading;Wind will be shared between all our assets;Wind manages grass colors and normals;4) Additional support files:Post-process stack profiles;Profiles for River Auto Material 3 asset.Profiles for spline cliff, slope objectProfiles for spline roots objectProfiles for lakes, sea, riverProfiles automatic terrain painting via splines, areaProfiles for wooden fences and ropes placed via splinesHD RP unity support package;5) Discount:Pack contains profiles and files that will help you to work more effectively if you own R.A.M 3 so we give you a 50% discount for R.A.M 3 from this asset. The co-op of this two packs will give you the ability to drag and drop and paint whole cliffs, fences, rivers, lakes, sea via splines.You could also look at our other packs:Assets bundle:Environment Bundle - Dynamic NatureUnity Tools:R.A.M 3 - River Auto Material 3L.V.E 2023 - Lava & Volcano Environment 2023River Auto Material 2019River Auto MaterialLava & Volcano Environment 2019Lava & Volcano EnvironmentWorld Streamer 2Terrain Stitcher ToolsMultiple Terrain BrushEnvironment:Modular Castle & DungeonMountain Environment - Dynamic NatureForest Environment - Dynamic NatureMeadow Environment - Dynamic NatureMountain Trees - Dynamic NatureDynamic Nature - StarterIce WorldAdvanced Rock PackAdvanced Foliage PackPBR Graveyard PackFire & Smoke - Dynamic NatureWinter Mountains and StampsPhoto Scanned Park AssetsMountain Tree PackRealistic Tree PackRealistic Grass PackLevels:River Valley - LevelAutumn Valley - LevelGround Textures:Winter Ground PackLandscape Ground PackLandscape Ground Pack 2VR & FP Models:VR Hands FP Arms1. Triangle amount with LOD'sTrees LOD’s average tris:Oak Trees: 12000-7000/4000-3000/1500-1000/50-30(cross)Pine Trees: 12000-6000/4000-3000/1800-1000/50-30(cross)Pine Bushes: 4000-1000/1300-400/40-30(cross)Rose Bushes: 1800-600/700-300/160-120/50;Buckthorn Bush 800-300/200-100;Grass 170-50/40-20Grass Plant/Bushes 250-130/100-302. Foliage shaders:New NatureManufacture Foliage Shaders V2 supports:healthy and dry color mixbackface color, saturation setupmesh normals manipulationtranslucency support (even at URP)advanced wind with local wind spheres supportwind can colorize mesh for additional effectscull and alpha blend for smooth far transition or cull small plants in closer distancebark shader support trunk and bark layers for more realistic effectfully PBR3. Top cover shaders feature:Base: texture shader between multiple materials like sand, grass, clay, and rocks so all objects look like built from the same source. It can use UV0,UV3, PlanarCover: texture for top cover, vertex color, heightmap blend for example sand, snow,m grass, moss. It can use UV0,UV3, PlanarShape: Normal and MaskMap C(R) AO (G) H(B) LM(A) textures that hold the shape information of the object. Curvature (R) and AO (G) influence on the material. It's used for heightmap (B) blending between base and cover. Leaks masking (A). It can use UV0, UV3, and Planar.Leaks: Texture for leaks mostly uses the same UV as shape. It adds noise, color changes to objects so they do not look generic. It can be colored.Wet/Heat: Materials can be heated or become wet via vertex color. Even at runtime. with our R.A.M 3 or L.V.E 2023.Shape shaders use AO as an emission mask to avoid adding another texture just for emission.The shader contains a large number of sliders to control blending between the base and cover and shape influence.With very few textures you can populate the whole world by using these shaders.All shaders support vertex color the basic idea is:R: make object wet or heat (checkbox)G: cull top cover (snow, sand, 2nd texture)B: overlay surface via cover (snow, sand)Layered shader for those who want to have a base, base 2, and top cover textures at the same time. It has huge potential.4. River Auto Material 3 sample shaders. Pack contains water river and sea, particle shaders from our R.A.M 3. If you need more variants visit that pack.5. Decals: Decal shading for URP and HDRP6. VFX dust shaders7.. Textures:Most of them are 4k atlases.Base Color - Base Color (RGB) Smothness (A)MaskMaps MT_AO_H_SM - Metallic (R) Ambient Occlusion (G) Heightmap (B) Smothness (A)Shape: Curvature(R) Ambient occlusion (G) Height(B) Leaks mask(A)Normal: Normal maps texturesAssets are atlased and used only a small amount of textures, mostly 4k but you can reduce them for your goals. It's better to have a reducing option than no option to upscale.