
A modular siren system with customizable lights, beacons, input control, and performance-friendly shaders for immersive emergency lighting.URP and HDRP will require using the Material Converter to convert the Siren's base model materials, other than that it will work.Dynamic Sirens & Emergency Lights is a powerful and modular siren system designed to bring realistic emergency lighting to your Unity projects. Whether you need fully customizable sirens or performance-optimized shader effects, this asset provides all the tools to create dynamic police, emergency, or industrial sirens with ease.Modular & Customizable SirensWorks with both single-model sirens and modular sirens where you can mix and match different siren parts and light modules.Toggle individual front lights, side lights, and the siren itself for complete control over how your sirens behave.Supports two siren variants:Code-Based Sirens – Full customization over light behavior and patterns.Shader-Based Sirens – Optimized for performance with Off, Steady, Strobe, and Two-Way Strobe modes.Dynamic Light PatternsCustomize how your lights behave with multiple preset styles:All – All lights flash together.Sides – Alternates effects between left and right sections.Sequential – Lights activate one by one in sequence.Sequential Fill – Sequential activation but keeps lights on until all are illuminated before resetting.Fine-tune light behavior with:Steps, Step Duration, and Step Cooldown – Define how many flashes occur, how fast they happen, and cooldown time before repeating.Custom Color Selection – Set up a list of colors to iterate through.Per-Light Color Switching – Each light cycle selects the next color in the list.Random Color Selection – Randomizes colors instead of following a sequence.Reverse Mode – Flips the flow direction for Sequential and Sequential Fill effects.Realistic BeaconsFully customizable rotating beacon lights.Adjust color, rotation speed, and glass transparency for authentic lighting effects.Interactive & Real-Time FeaturesSirenMic – Uses the device’s microphone to simulate a radio-like siren effect, perfect for voice commands.Input Support – Toggle sirens using keyboard controls for interactive gameplay.SyncLights – Ensures nearby sirens synchronize their effects to create a cohesive and epilepsy-safe lighting display.Siren AudioPlay a siren when holding a button or on toggle, easily add or change the siren clips.7 different audio clips are included to get you started.Optimized Performance & Seamless IntegrationCode-Based Sirens for full control over effects.Shader-Based Sirens for high performance with minimal CPU/GPU usage.Compatible with any Unity project – easily integrates into your existing systems.Dynamic Sirens & Emergency Lights is the perfect solution for police cars, fire trucks, ambulances, industrial warning lights, and more. With modular customization, real-time interaction, and advanced synchronization, this asset will bring your emergency scenes to life with cinematic lighting and siren effects.DependenciesThe shaders sirens require Shader GraphNoteThe vehicle and city are for showcase purposes only and are not included in the package. The sirens model are included.🚨 Get Dynamic Sirens & Emergency Lights today and take your Unity project to the next level! 🚨Unity CompatibilityWorks with Built-in Render Pipeline (BRP)URP & HDRP require minor shader adjustmentsContentsScripts: C# source code for customizable sirens, input control, and synchronizationShaders: Optimized siren shader with Off, Steady, Strobe, and Two-Way Strobe modesPrefabs: Modular sirens, standalone sirens, and beaconsMaterials: Customizable glass transparency and emissive lightingAudio: Microphone-based siren playback + Siren playback with 7 audio filesFeaturesMultiple siren styles: All, Sides, Sequential, and Sequential FillStep-based timing with adjustable duration and cooldownColor customization with per-light switching and randomizationSiren synchronization for epilepsy safety (can be switched off)PerformanceCode-Based Sirens: Fully customizable, uses CPUShader-Based Sirens: High performance, GPU-driven