
Bring Your AI to Life with Smart, Adaptive MovementRequires Behavior Designer Pro (link)Equip your behavior trees with 10 versatile movement tasks designed for intelligent navigation and dynamic locomotion in both 2D and 3D environments.From classic AI steering behaviors to more tactical actions like cover-seeking and target following, this pack gives your agents everything they need to move with purpose.📚Documentation | 💬Discussions | 🌐Discord🧠Included Behavior Tree TasksMove Towards: Direct movementRotate Towards: Smooth facing logicSeek: Move toward a target or positionFlee: Escape from threatsPursue: Intercept moving targetsEvade: Predict and avoid pursuersFollow: Maintain distance while trackingPatrol: Navigate through waypointsCover: Find and move to protective positionsWander: Add lifelike unpredictabilityAll tasks are well-documented, modular, and easy to customize, making them ideal for any AI project including enemy guards, NPC companions, or wildlife simulations.🧭Pathfinding IntegrationsUnity’s NavMesh SystemA* Pathfinding Project by Aron Granberg🚀Designed for Performance & CompatibilitySupports 2D & 3D environmentsBuilt on a GameObject-based workflowIntegrates with the Ultimate Character Controller for root motion movement