
Bring your high-octane, retro-inspired FPS to life! Featuring moon bases, terrifying monsters, heavy weapon, music tracks, and visceral interactions, Includes 200+ high-quality sound effects and loopsUnleash the true potential of your FPS game with this comprehensive sound asset pack, meticulously designed to immerse players in a brutal and atmospheric experience. With over 200 high-quality sound effects, this pack covers every corner of your game’s audio needs:Environments: Create a desolate atmosphere with loops of moon bases, inside hives, and premixed soundscapes, available with or without wind for added variation.Menu Clicks: From clean to grimy clicks and impactful menu selections, enhance your UI with satisfying sounds.Monsters and Humans: Bone-crushing attacks, damaged impacts, death quips, taunts, and eerie breathing loops bring characters to life, including the terrifying Infested.Player Interactions: Footsteps, jumping grunts, low-health warnings, and intense machine gun quips make players feel every moment of their survival.Weapons: Iconic sound effects for assault rifles, chainguns, shotguns, energy snipers, and pistols, including reloads, firing loops, and premade weapon demos.Music: Thrilling, looping tracks like Absolute Unit and Slaying the Infernal Hive set the tone for relentless action.Crafted at 96kHz/24-bit, these sounds offer unparalleled quality for modern and retro-style FPS games alike. Whether you’re building intense combat scenes, atmospheric exploration levels, or engaging menus, this pack delivers.Equip your project with the sounds it deserves—add this pack to your arsenal today!1. EnvironmentsDesolate Moon Base (No Wind) Loop: 0:01:48 / 96kHz / 24-bitDesolate Moon Base (With Wind) Loop: 0:01:48 / 96kHz / 24-bitDesolate Moon (No Wind) Premixed Loop: 0:01:48 / 96kHz / 24-bitDesolate Moon (With Wind) Premixed Loop: 0:01:48 / 96kHz / 24-bitInside the Hive Loop: 0:00:39 / 96kHz / 24-bitSTEM Desolate Moon Creatures: 0:01:49 / 96kHz / 24-bit2. Menu ClicksClean Menu Click: 0:00:02 / 96kHz / 24-bitGrimy Menu Click 1: 0:00:02 / 96kHz / 24-bitGrimy Menu Click 2: 0:00:02 / 96kHz / 24-bitGrimy Menu Click 3: 0:00:02 / 96kHz / 24-bitGrimy Menu Click 4: 0:00:02 / 96kHz / 24-bitGrimy Menu Select: 0:00:06 / 96kHz / 24-bitNew Game Menu Impact: 0:00:12 / 96kHz / 24-bit3. Monsters and HumansDamage Impacts:Damage Impact 1: >0:00:01 / 96kHz / 24-bitDamage Impact 2: >0:00:01 / 96kHz / 24-bitDamage Impact 3: >0:00:01 / 96kHz / 24-bitDamage Impact 4: >0:00:01 / 96kHz / 24-bitDamage Impact 5: >0:00:01 / 96kHz / 24-bitHumanoid Sounds:Humanoid Attack 1, 2, 3: 0:00:01 / 96kHz / 24-bitHumanoid Breath Loop: 0:00:13 / 96kHz / 24-bitHumanoid Damaged (x3): >0:00:01 / 96kHz / 24-bitHumanoid Death Quip 1, 2, 3: 0:00:01-0:00:02 / 96kHz / 24-bitHumanoid Taunts 1-5: 0:00:02-0:00:03 / 96kHz / 24-bitPlayer Sounds:Footsteps: Running and walking variations on light debris (x18), standard footsteps (x9)Jump: >0:00:01 / 96kHz / 24-bitPlayer Damaged (x10): >0:00:01 / 96kHz / 24-bitPlayer Death (x4): 0:00:01-0:00:02 / 96kHz / 24-bitJump Grunt: 0:00:01 / 96kHz / 24-bitLift Strain: 0:00:02 / 96kHz / 24-bitLow Health (x3): 0:00:04-0:00:05 / 96kHz / 24-bitSuppressed and Angry Quips (x4): 0:00:02-0:00:03 / 96kHz / 24-bitSustained MG Fire Quips (x3): 0:00:05-0:00:08 / 96kHz / 24-bitThe Infested:Footsteps (x4): >0:00:01 / 96kHz / 24-bitAngry Screeches (x3): 0:00:02-0:00:06 / 96kHz / 24-bitAttacks (x4): >0:00:01 / 96kHz / 24-bitDamaged (x3): >0:00:01 / 96kHz / 24-bitDeath Sounds: Screech and non-screech variations (x5)Heavy Attacks (x3): 0:00:01 / 96kHz / 24-bitIdle Sounds (x2): 0:00:05-0:00:06 / 96kHz / 24-bit4. MusicAbsolute Unit: Looped (0:01:56) / Unlooped (0:02:00) / 48kHz / 24-bitI Am Fear: Looped (0:01:14) / Unlooped (0:01:20) / 48kHz / 24-bitLock, Load, and Rip: No intro loop (0:01:19) / With intro (0:01:39) / 48kHz / 24-bitSlaying the Infernal Hive: Looped (0:01:45) / Unlooped (0:01:48) / 48kHz / 24-bitThey Aren’t Ready: Title screen looped (0:04:08) / Unlooped (0:04:13) / 48kHz / 24-bit5. WeaponsAssault Rifle:Reload: 0:00:04 / 96kHz / 24-bitLoop: 0:00:01 / 96kHz / 24-bitSingle Shot (x2): 0:00:01-0:00:02 / 96kHz / 24-bitSingle Shot with Casing (x2): 0:00:01-0:00:02 / 96kHz / 24-bitChaingun:Reload (Soft Mix and Regular): 0:00:04 / 96kHz / 24-bitPre-Made Chaingun: 0:00:07 / 96kHz / 24-bitSTEM Sounds: Body (x2), Casing Loop, Wind Down, Wind Up (Long and Short)Energy Sniper:Reload: 0:00:02 / 96kHz / 24-bitVariations (x3): 0:00:02 / 96kHz / 24-bitPistol:Reload (Loud Mix and Regular): 0:00:04 / 96kHz / 24-bitShots (x3): 0:00:01-0:00:02 / 96kHz / 24-bitShotgun (Decimator):Pump (x6): 0:00:01-0:00:02 / 96kHz / 24-bitShell Load (x6): >0:00:01 / 96kHz / 24-bitPremade Sounds (x4): 0:00:04-0:00:07 / 96kHz / 24-bitShotgun Variations: Tail, Verb, StandardDocs are made using grok and fine tuned by our team