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PunchAura is a high-performance effect system that displays ring-shaped aura effects for punches and kicks. It enhances combat animations with customizable effects, optimized for Unity.PunchAura is an advanced effect system designed to enhance combat animations by adding dynamic, ring-shaped aura effects. The system includes essential components such as PunchAura, PunchAuraController, and MeshBuffer to efficiently manage aura effects. It features smooth fade-out transitions, object pooling for performance optimization, and easy integration via animation events.Key customization options allow users to adjust effect duration, radius, color, and fade-out timing. The system automatically assigns effects to character limbs (RightHand, LeftHand, RightFoot, LeftFoot) via the PunchAuraController, making implementation quick and seamless.Simply add the PunchAuraController to your character, assign the PunchAuraPrefab, and trigger effects via animation events (ExecutePunchAuraCommand). Perfect for fighting games, action RPGs, and any combat-based animations!websiteFully customizable aura effects (duration, size, color, fade-out)Automatic effect assignment to character limbs (RightHand, LeftHand, RightFoot, LeftFoot)Animation event support via ExecutePunchAuraCommandObject pooling for optimized performanceSmooth fade-out transition for realistic effectsEasy integration with Unity AnimatorCompatible with all Unity rendering pipelines (URP, HDRP, Built-in)