
Survive & Thrive! 🌲 The Starter Survival Template gives you a solid foundation with crafting, building, and inventory mechanics, perfect for any survival game project!Jumpstart your survival game! 🏕️ The Starter Survival Template includes crafting, building, inventory, and player systems, ready to expand for your unique survival adventure!Supported Render Pipelines:✅ Standard/Built-In✅Universal (URP)❌High-Definition (HDRP)For a list of features, see Technical Details🎮 Advanced PlayerMovement & MouseLook: The PlayerMovement script handles player movement, including walking, running, crouching, and jumping. The camera's field of view (FOV) adjusts dynamically when running or zooming, enhancing immersion.🎒 Inventory System: The InventoryController handles item storage, stacking, and swapping. Items can be picked up, dropped, thrown, or transferred between inventories (e.g., chests). Items can be stackable, with customizable max stack sizes. The inventory UI supports drag-and-drop functionality for item management. The inventory system supports default items that are available at the start of the game. Items can trigger events when picked up or put back, enabling crafting or other interactions. Items can have sound effects when picked up or put back into the inventory. The inventory system can be expanded with additional slots or custom item types, supporting a wide range of gameplay scenarios.🎯 Crosshair and Interaction Feedback: The crosshair changes color when hovering over interactable objects.📊 Health, Hunger, and Thirst UI: Sliders in the UI display the player's current health, hunger, and thirst levels. The UI updates dynamically as these values change. Items like medkits, food, and water can restore health, hunger, or thirst when used.🖱️ Player Damage: The system includes a camera shake effect when the player takes damage, enhancing immersion.📜 Outline Shader: Interactable objects can have an outline shader applied when hovered over, providing clear visual feedback.🦶 Footstep System: Footstep sounds are played based on the surface the player is walking on, with support for both tag-based and material-based sound systems.📦 Chest Inventory System: Items can be transferred between the player's inventory and the chest using drag-and-drop functionality.🔨 Building System: The BuildingMode script allows players to enter a building mode where they can place structures using predefined blueprints. Players can rotate objects using the R key and align them to a grid-based placement system. Before confirming placement, a visual indicator shows valid and invalid positions. When a building is placed, required materials are consumed from the inventory.🛠️ Crafting System: The Crafting script allows players to craft new items using predefined recipes. If the recipe is a building-type recipe, it seamlessly integrates with the BuildingMode system, allowing for structure placement after crafting. Standard crafting recipes consume materials and add the crafted item directly to the player's inventory.