
UUV Editor is a tool developed to simplify UV editing directly in UnityUUV Editor is a simple yet powerful tool to quickly tweak UVs in Unity. It’s especially handy for artists or developers who need to make small adjustments to color maps or other basic textures on both static and rigged models. With easy-to-use shortcuts, submesh support, and multiple export options, you can keep your workflow entirely within Unity—no need to jump back and forth between external 3D software.We hope you find it useful! If you have any questions or suggestions, feel free to let us know.Note: This version does not include advanced UV packing/unwrapping features.Note: This tool is EDITOR ONLYTested Unity Versions:2021.3.45f1, 2022.3.55f1, and 6000.0.33f1Platform Compatibility:Editor only (the tool does not run at runtime)Performance:Tested with up to 60,000 vertices per mesh without performance issuesSupported Mesh Types:SkinnedMeshRenderer (rigged meshes)MeshFilter (standard meshes)Submesh Support:Fully compatible with multi-submesh modelsSelection Modes: Vertex (press 1)Edge (press 2)Face (press 3)Transform Operations:Move (W)Rotate (E)Scale (R)Grid Settings:Adjustable grid size (1–20) for snapping and precise alignmentTexture Preview:Choose between checker, custom textures, or the mesh’s original textureExport & Saving:Save as .assetExport as .fbx (works with both rigged and non-rigged meshes)Documentation & Support:A user manual is included; access it directly via the Unity menu (Tools > UUV Editor) or in the package folder