
Simple, pretty much a drag & drop solution jukebox for your games !
How to use:
There are 2 ways to use the jukebox, FPS (raycasting) or Trigger collider way.
Eather use green buttons & press "F" or get close to the machine and press "F" to play a random song.
Setup:
-Check that you have "TextMeshPro" installed
-Drag Jukebox-prefab to your scene
-Drag songs/audio clips to "Song"-slots insinde "VinylsAndArms"-array
-Type names to "SongName"-slots insinde "VinylsAndArms"-array
-(FPS) copy "Jukebox raycast example"-script to your player
-(Trigger) walk near the jukebox & press "F"
Includes:
-Jukebox-prefab
-HDRP Scene
-4K Textures (HDRP & URP)
-Glass crack-audio clip
-Glass break-audio clip
Notes:
-jukebox model has 9982 vertices
-Diner scene is NOT included
-Songs from the trailer are NOT included
Audio clips(2) in this asset are edited sound effects under "CC0"-license, see Third-Party Notices.txt file in package for details.
Thats it! enjoy & use it well.