
Complete inventory and crafting system with drag-drop UI, equipment slots, and recipe crafting. Includes modern interface, save system, and full source code. Perfect for RPG and survival games.DETAILED DESCRIPTIONThe Inventory and Crafting System is a comprehensive solution designed to provide a robust foundation for item management and crafting mechanics in Unity games. Every component is fully customizable and built with flexibility in mind, making it suitable for various game genres.**Note**: The demo video showcases advanced models and assets that are not included in this package. They are for demonstration purposes only. The package includes basic prefabs and demo content that are sufficient to understand and implement the system.CORE FEATURESInventory System:• Flexible grid-based inventory with customizable size• Drag-and-drop item management• Stack handling for similar items• Item categories and types• Detailed item tooltips• Right-click context menu for item actions• Modern and responsive UIEquipment System:• Customizable equipment slots (weapons, armor, accessories, etc.)• Visual equipment preview• Equipment type validation• Stats and effects system• Easy integration with character systemsCrafting System:• Recipe-based crafting system• Multiple crafting categories• Crafting queue management• Progress tracking• Resource requirements• Custom crafting conditions• Recipe unlock systemSave System:• Automatic save/load functionality• Binary or JSON save format• Backup system• Custom save locations• Save data encryption optionResource Collection:• Resource node system• Automatic resource respawning• Collection range and conditions• Resource type management• Easy integration with world objectsCUSTOMIZATIONUI Customization:• Fully customizable UI prefabs• Easily modifiable layouts• Themeable components• Responsive design• Custom tooltip systemCode Customization:• Clean, documented C# code• Event-driven architecture• Extensible base classes• Custom item behaviors• Modular designTECHNICAL DETAILS• Built for Unity 2022.3.52f1 or higher• No third-party dependencies• TextMeshPro integration• Full C# source code included• Extensive documentationPERFECT FOR• RPG Games: Inventory management, equipment systems, and item crafting• Survival Games: Resource collection and crafting mechanics• Management Games: Item organization and resource management• Crafting Games: Complex recipe systems and resource gathering• Any game requiring item management or crafting mechanicsINCLUDED CONTENT• Complete source code with comments• UI prefabs and example assets• Detailed documentation (PDF)• Demo scene with example implementation• Resource collection demo• Example items and recipesSUPPORT• Detailed documentation• Code comments and examples• Regular updates• Responsive supportNote: The promotional video showcases advanced models and assets that are not included in this package. These were used for demonstration purposes only. The package includes all necessary prefabs and scripts for full functionality.Get started quickly with our comprehensive documentation and example scene, or dive deep into the customizable source code to create your perfect inventory and crafting system!TECHNICAL DETAILS & KEY FEATURESSystem Requirements:• Unity 2022.3.52f1 or higher• No third-party dependencies required• Built-in TextMeshPro integration• Windows/Mac/Linux compatibleCore Systems:1. Inventory System• Flexible grid-based inventory system• Customizable inventory size• Drag and drop functionality• Stack management for items• Item categories and types• Detailed item tooltips• Context menu system• Event-driven item management2. Equipment System• Customizable equipment slots• Equipment type validation• Visual equipment preview• Equipment stats system• Easy character system integration• Equipment effects framework3. Crafting System• Recipe-based crafting• Multiple crafting categories• Crafting queue management• Progress tracking system• Resource requirement checking• Recipe unlock system• Custom crafting conditions4. Save/Load System• Automatic save functionality• Binary/JSON save format options• Save data encryption• Backup system• Custom save locations• Cross-platform compatibility5. Resource Collection• Resource node system• Automatic respawn mechanics• Collection range system• Resource type management• World object integrationTechnical Architecture:• Clean, documented C# code• Singleton pattern for managers• Event-driven architecture• Extensible base classes• Modular design pattern• ScriptableObject-based data managementUI Features:• Responsive UI design• Customizable UI prefabs• Modern visual style• Tooltip system• Notification system• Theme support• UI scalingPerformance:• Optimized for mobile and desktop• Object pooling for UI elements• Efficient save/load operations• Minimal garbage collection• Background thread processingFile Structure:• Organized folder hierarchy• Separated core systems• Clear naming conventions• Example implementations• Demo scene includedDocumentation:• Comprehensive PDF documentation• Inline code comments• Example scripts• Setup guides• API referenceAI was used as a supporting tool in the following aspects of package development:1. Documentation:- Creating comprehensive documentation- Formatting technical descriptions- Organizing documentation structure- Translating comments from Turkish to English- Writing clear setup instructions2. Code Enhancement:- Code cleanup and optimization- Converting debug logs to more meaningful error messages- Improving code comments and documentation- Suggesting best practices for implementation3. Quality Assurance:- Identifying potential issues in code- Suggesting optimization improvements- Helping with error handling implementation- Reviewing code structureThe core system design, implementation, and functionality were entirely created by me. AI was used solely as a development aid tool to improve code quality, documentation, and user experience. All AI suggestions were manually reviewed and validated to ensure they meet the project's quality standards and requirements.