
Easy House Project assets is designed to simplify the work of game developers creating SIMS type games.
It includes 3 game ready house building scripts and demo scenes:
Full House
Isometric
Top DownThe main focus of the provided asset is on House Building Scripts.The primary idea is to enable the creation of three types of game-ready houses with the help of provided build scripts.These build scripts are user-friendly and require only a few steps to implement.The project also includes demo scenes for each build version (Isometric, Top Down, Full House) and provides prefabs, materials, and demo scenes compatible with all three render pipeline versions (Built-in, URP, HDRP).FeaturesDesign 3 types of game-ready houses in Unity Editor: Isometric, Top Down, Full House.Simple and intuitive to use, just add the build script to a game object and populate the required prefabs. All prefabs are pre-made and ready to use - simply drag and drop.Scripts are easy to read, well-commented, and open to modifications. Feel free to make adjustments based on your game’s needs.The build scripts support not only the provided prefabs but also your own prefabs and materials. Just ensure your prefabs have the same size. Otherwise, some minor adjustments to prefab positions/placements in the code may be necessary.Supports Built-in, URP, and HDRP render pipelines.The asset includes 3 types of demo scenes for each render pipeline, making a total of 9 demo scenes available.Demo scenes are pre-configured with:Build scripts already set up.Basic lighting elements tailored to each render pipeline."First Person" or "Click to Move" controllers ("Click to Move" requires "Nav Mesh" support).The asset contains detailed documentation/instructions for using and setting up all 3 types of house build scripts. It also includes instructions for working with demo scenes across all 3 render pipelines and for configuring render pipeline before use.