Native Web Screen Capture, Save, and Share
aLittleByte
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A tool to capture a game screen built for the Web platform, save it as a downloadable file, and share it using the native sharing systemNative Web Screen Capture, Save, and Share brings seamless screenshot functionality to your Unity WebGL projects. Designed to work around browser limitations and deliver a smooth, native-like experience. You can try the demo here!Capture high-quality images directly from your WebGL canvas and instantly save or share them using built-in browser features.🚀 Key FeaturesTake high-quality screenshots directly from your application.📸 Capture WebGL Canvas InstantlyDownload images using native browser functionality.💾 Save via Browser DownloadShare screenshots instantly on supported devices.🔗 Native Share Integration (Web Share API)Display captured images for better user experience.🖼️ Preview Before SavingBuilt specifically for WebGL with minimal overhead.⚡ Lightweight & OptimizedSimple setup using Unity + JavaScript interop (.jslib).🧩 Easy Integration🧠 Why This Asset?Unity WebGL does not support direct access to internal storage or native screenshot features due to browser sandbox restrictions. This asset bridges that gap by leveraging browser-based solutions to capture and handle images efficiently.🔄 Part of a Complete SolutionThis asset focuses on image capture, and pairs perfectly with our screen recording tool—allowing you to support both screenshots and video recording in your WebGL applications.🎯 Use CasesPhoto booth / snapshot featuresSocial media sharingUser-generated content (UGC)Web-based tools and demosIn-game screenshot systems⚙️ Technical OverviewUses JavaScript + Canvas API for image captureIntegrated via Unity .jslib plugin systemOutputs downloadable image files (e.g., .png)Works across modern WebGL-supported browsers




