All-purpose modular & customizable plastic bottles, 3 different styles and liquid shaders. Customize your own labels, variations and materials! Source files included.Shaders made in ShaderGraph, URP Only.Meshes: 💠- 16 different bottles- 6 caps & rings.All bottles have the same polycount - low-poly as possible while maintaining realistic look and detalization, so it can fit to any use case.Everything is UV mapped so feel free to add your own metallic, roughness & normal maps & etc.Polycount: ☸️- Around 500-1300 just for bottle bottle.- Around 1000-4000 with liquid, caps and label meshes, depending on the bottle (often 1500).Source files are included so you can decimate polycount, create LODs & etc if needed!Textures: 🏁- 16 bottle labels for you to customize- 2 normal maps for caps and salt granules- Roughness (smoothness) map and Salt Cap textureBottle Shaders: ✨Two pre-made styles - Simple & Realistic.Since standard URP Lit shader doesn't have shadows on transparent objects I made custom ones. You can also add your own textures to the bottle materials (such as scratches and metallic & Smoothness maps.Liquid Shaders: ✨Two pre-made styles - Opaque & TransparentLiquid (mesh) flows inside the bottle when you rotate the bottle (parent object). You can use this shader for any liquid and not only. Just make sure you have separate mesh for liquid.Pre-made materials with different styles (prefabs included): ✨- Opaque (for simple low-poly look)- Simple (somewhat in-between of opaque style and realistic, it has opaque liquid and transparent bottle materials).- Realistic (uses transparent liquid and plastic bottle materials, can have scratches and other details).Have fun creating!Number of meshes: 26Number of prefabs: 65Number of textures: 21Minimum polygon count: 300 trisMaximum polygon count: 4k trisTexture dimensions: From 1k to 2kUV mapping: Yes (All Meshes)LOD: NoCollider Meshes: NoAnimation: No