An easy-to-integrate toon/cel-shading effect, complete with a customizable outline effect you can apply to your scenes!This package only supports the Universal Render Pipeline.This pack adds a toon shader with gives you lots of control over the diffuse, specular, and rim lighting applied to your objects so that you can make the stylized cel-shaded game of your dreams!✨ Toon Shader FeaturesDiffuse, Specular, and Rim lighting controls: apply a lighting cutoff threshold, with the option to smooth the transition zone.Total control over the lit and unlit region tint colors.Add surface details with normal maps.Turn receive shadows on and off at will.Supports opaque and transparent rendering, with an alpha clip option.All the standard shader passes: depth, depth-normals, shadow casting, and lightmapping/meta passes.Baked lighting support.Decals, light cookies, and rendering layers.Terrain toon shader with added support for stochastic texturing.A separate Shader Graph implementation of the Toon shader which you can easily modify to create your own effects.⚡ Lighting and Rendering OptionsFull support for Forward, Forward+, and Deferred rendering paths.Primary directional light and additional light support in all rendering paths.Override Unity's ambient lighting with a simple sliderIn the deferred path, the toon shader uses UniversalForwardOnly to render in forward mode.✍ Outline Renderer FeatureFour outline rendering options you can easily swap between in the Renderer Feature interface.Layer-specific outline rendering for all options except DepthNormals.High-Quality Outlines: configurable thickness, draw inside/outside meshes, edge smoothing options.Pixel-Width Outlines: render a thin pixel-width outline around objects.Depth-Normals Outlines: detect edges in the scene based on depth and normal vector information.Hull Outlines: invert the hull and expand along mesh normals, with transparency option.Supports Render Graph in Unity 6 and compatibility mode for both Unity 2022.3 and Unity 6.🎮 Compatible VersionsCompatible only with Universal Render Pipeline.Fully tested in Unity 2022.3 and Unity 6.0, the latest LTS releases.Designed for desktop use. Support not guaranteed for mobile and console.Tested in VR, but the outline rendering is not recommended for mobile VR.This asset pack supports only the Universal Render Pipeline. It requires URP 14.0 or later (Unity 2022.3).The primary shader is written in HLSL, although there is a Shader Graph equivalent which is easier for you to customize.