Improve your Game Logic with Game Event Hub! Enjoy AAA quality event notifications, easy setup, and powerful tools📄Documentation | Support | WebsiteImportant: Minimum Unity version supported is 2021 or aboveImportant 2: A basic understanding of C# programming is required to use this package.Supercharge your Unity projects with Game Event Hub, the ultimate event management system designed to streamline communication in your game. Whether you're building a small indie game or a large-scale project, Game Event Hub makes managing events effortless, efficient, and robust.Key Features🚀 Easy SetupQuickly integrate Game Event Hub into your project by adding a prefab, using our intuitive welcome window, or creating it manually. Enjoy a hassle-free setup and get started in minutes.🔄 Flexible Event EmissionEmit events with precision and control. Choose between shared events, scene-specific events, limit by priority or cancellable events with just a few lines of code.🔍 Dynamic and Static SubscriptionsSimplify your event listening with static subscriptions, or harness the power of dynamic subscriptions for fine-grained control. Whether you’re managing traffic lights or game AI, we’ve got you covered.🛠️ Powerful Debugging ToolsEvent Monitor: View subscribers in real-time with adjustable refresh rates.Event Log: Track event bindings, unbindings, and emissions for unparalleled insight into your game’s event flow.Event Tester/Dispatcher: Test and dispatch events effortlessly without playing through the game. Perfect for debugging and fine-tuning.💡 Developer-Friendly DesignBuilt with flexibility in mind, events are plain C# classes that can handle complex data types. Easily extend and customize to fit your unique game mechanics.⚔️ Battle-testedThe Game Event Hub is proven in real-world scenarios, having been integral to the development of our own games: a fast-paced 2D roguelite and an immersive 3D horror experience. It's built to handle diverse and demanding game genres with ease.Effortless Setup: Add the Game Event Hub to your project via prefab, menu options, or manually.Robust Event Emission: Supports shared, scene-specific, and non-cancellable event modes.Static and Dynamic Subscriptions: Choose between easy-to-implement static subscriptions or dynamic, runtime subscriptions for advanced use cases.Developer-Friendly Events: Plain C# classes with full support for constructors, complex data types, and custom methods.Powerful Debug Tools: Includes Event Monitor, Event Log, and Event Tester/Dispatcher for streamlined debugging and testing.High Performance: Designed to optimize event handling, ensuring smooth and efficient communication across your game.Versatile Application: Perfect for any genre, from fast-paced roguelites to complex 3D simulations.