High-quality, realistic modular sci-fi character with humanoid rig and customizable material colorsPlease note that the customizable material was created in the Shader Graph. In the Built-in render pipeline, Shader Graph must be installed in your project, for the material to work correctly.Highly detailed, realistic modular 3D Sci-fi character with vest and pistol.PolycountFaces 53,232 ・ Tris 106,250 ・ Verts 53,378Character does not have LOD system4K TexturesBaseColor, Normal, Emissive, IDMap, ORM(OcclusionRoughnessMetallic), SSS (Subsurface Scattering), Specular, Cavity, Parallax, Opacity14 Texture sets: Torso, Head, Arms, Legs, Human Head, Eyebrows, Eyelashes, Eyes, Teeth, Vest, Scarf, Shoulders, Bag, Pouch, Holster, PistolTested withAdvanced Locomotion System v4Standard 3rd person animationsKey FeaturesSupports Built-in, URP, and HDRPFully Rigged with Humanoid RigMaterials with easily customizable colorsIncludes full-body mesh and modular partsMaterialsMaterials are made in Shader Graph. There are three types of materials, one for each rendering pipeline. The colors of the material are configurable through parameters. A Material ID map is used for changing colors of a BaseColor Map. There is also the possibility to add pattern to clothes.Number of textures: 73Texture dimensions: 4096x4096Polygon count: 106,250Number of meshes: 20Number of prefabs: 60Rigging: YesAnimation count: 0Animation type list: 0UV mapping: YesLOD information: 0Types of materials and texture maps: PBR