
High-quality, realistic modular sci-fi character with humanoid rig and customizable materialsPlease note that the customizable material was created in the Shader Graph. In the Built-in render pipeline, Shader Graph must be installed in your project, for the material to work correctly.Highly detailed, realistic modular 3D Sci-fi character with vest and pistol.PolycountFaces 53,232 ・ Tris 106,250 ・ Verts 53,378Character does not have LOD system4K TexturesBaseColor, Normal, Emissive, IDMap, ORM(OcclusionRoughnessMetallic), SSS (Subsurface Scattering), Specular, Cavity, Parallax, Opacity14 Texture sets: Torso, Head, Arms, Legs, Human Head, Eyebrows, Eyelashes, Eyes, Teeth, Vest, Scarf, Shoulders, Bag, Pouch, Holster, PistolTested withAdvanced Locomotion System v4Standard 3rd person animationsKey FeaturesSupports Built-in, URP, and HDRPFully Rigged with Humanoid RigMaterials with easily customizable colorsIncludes full-body mesh and modular partsMaterialsMaterials are made in Shader Graph. There are three types of materials, one for each rendering pipeline (URP, HDRP, StandardRP).Each outfit part supports three independently customizable color regions, controlled via a Material ID map. Patterns can be added and adjusted for each color region.There are also procedural eye material and skin material with adjustable skin tone and separate, toggleable makeup layers (e.g., lips, eyes, blush), each with individual controls.Outfit and skin materials include configurable layers for dirt and blood effects.All materials are easily extendable, allowing the addition or removal of layers if needed.Number of textures: 74Texture dimensions: 4096x4096Polygon count: 106,250Number of meshes: 20Number of prefabs: 60Rigging: YesAnimation count: 0Animation type list: 0UV mapping: YesLOD information: 0Types of materials and texture maps: PBR