Customizable swords that have two variations, enchanted(engraved with glowing runes that can be toggled), and unenchanted(regular blade).Compatable with 2020.1 and above in URP.100x unique swords with 4 variantsprecolored enchantedprecolored unenchantedRGBA enchantedRGBA unenchantedThe shader that controls the swords uses vertex colors, which is why the RGBA variants exist, they are used in the color changer object, this is how content can be customized.Swords can be used in medieval fantasy settings, or even sci-fi depending on how it is colored.3 textures1024x1024320,000 tris for average object (2 meshes per object)minimum 2440 tris per meshmaximum 388312 tris per mesh400 prefabs800 meshesno riggingno animationpsuedo tri-planer mappingno LOD2 materialssmoothness map