
Manage your Unity Timelines from a single component, fade them in and out or crossfade between them, and fade between the Animator Controller and your timelinesDocumentationSupport and bug reportingTimeline Mixer lets you fade in your Unity Timelines.Easily fade between Animator Controllers and Timelines, creating fluid and immersive experiences, all while managing all your timelines from a single component.Add timeline assets to Timeline Mixer at runtime through codeRebind tracks at runtime easilyAll tracks are supportedCustom track processors can be created for any track (including custom ones) if you need to customize the way the playable graph gets builtDynamically fade in or out Timeline Assets with simple playback callsFade in / out functionality will only visually / audibly affect tracks that support it (Built in Animation and Audio tracks for example), tracks are played normally otherwise.If you are comfortable with the Playables API, you can create a custom mixer to make your custom track blendableAutomatic blend back to AnimatorController if no timelines are faded inSupport for blending with Animancer 8.1