Edge Filter is a real-time edge detection package offering Sobel, Prewitt, Canny, and Laplace methods, helping enhance visual effects or identify object edge in graphics projects.Edge Effect is a versatile real-time edge detection and stylized outline solution for Unity, supporting both the Universal Render Pipeline (URP) and the Built-in Render Pipeline.Designed for stylized rendering, cartoon effects, visual debugging, and artistic post-processing, Edge Effect provides high-quality edge detection with flexible control over how contours are generated and displayed.With support for multiple edge input sources, selectable operators, and advanced artistic parameters, this package gives developers and technical artists control over edge rendering directly inside the Unity Editor.Whether you’re building stylized environments, enhancing scene readability, or implementing analytical visual tools, Edge Effect integrates seamlessly into your workflow and is ready for production use.Universal Render Pipeline (URP)• Volume-based integration (Global & Local Volumes)• Requires enabling the Edge Effect Renderer Feature in the URP Renderer• Edge input sources: Color, Normals, Depth• Selectable operators: Sobel, Scharr, Prewitt, Roberts• Adjustable outline color, exposure, background & thresholds• Real-time preview in Editor and runtime buildsBuilt-in Render Pipeline• Material-based and fullscreen quad workflows• Sobel, Prewitt, Canny and Laplacian (LoG) support• Customizable thresholds and filter parameters• Optimized shaders for real-time performanceGeneral• Designed for stylized rendering and debugging• Cross-platform compatibleI utilized AI to enhance the formulation and description of my package, ensuring clear and concise communication of features and benefits. This helped create a more polished presentation and made the documentation user-friendly, facilitating better understanding for potential users.




