Penguin ARPG Toolkit is a powerful action game framework which provides a general solution for all kinds of combat-heavy games. To use this asset, you must have basic knowledge of Unity engine.Who is it for?Experience with the Unity Editor and fluency in C# are required to use this package. PAT is designed for users who want full freedom to create custom game-specific controls and actions while relying on a robust infrastructure. You’ll be expected to provide your own assets and write custom input, animation, and action modifier code.Non-programmers are welcome to use PAT but it is designed for extensibility and customization.How is it used?[Tutorial Link]You add a Character component, a Character Locomotion Base component, a Locomotion Motor component of your choice and a capsule collider or any other components required by your Motor to your Game Object. Then put your character model with ModelHandler component under your character Game Object, also drag LocomotionSets prefab and create your own action states as needed.Tech Support[Discord Link]Join our support Discord and ask the developers! Future UpdateA customized timeline preview for Action State is coming soon!With the timeline, you can preview all the Modifiers attached to your Action State, including animation, VFX, SFX and all other elements. You can also edit their time duration directly on the timeline, just as what you can do in the official Unity Timeline.Supported platforms: Windows, Mac, LinuxDocumentation: [LINK]Main Features:- Dynamic state machine based on PAT Tag system- General solution for character locomotion capable with any preferred physics system (RigidBody, Character Controller, Kinematic Character Controller...)- Highly-customizable character action system with more than 30 sample modifers provided- Resuable weapons and characters- Basic enemy AI logic capable with pCharacter- Complete documentation and tutorials