A bounded (i.e., with a minimum and maximum) range attribute for Unity's Vector2 and Vector2Int fields.The package is compatible Unity 2022.X and Unity 6.A bounded (i.e., with a minimum and maximum) range attribute for Unity's Vector2 and Vector2Int fields that draws fields as min/max range sliders, easing the definition of bounded ranges on the inspector.FeaturesIntuitive, compact inspector representation.Support for Unity's Vector2 and Vector2Int types.Easy to use: just add the attribute to a serialized field of a supported type.Custom floating-point decimal places (0 to 3).Error prevention. Unlike using separate fields for minimum and maximum, value integrity is guaranteed (e.g., the minimum will never be greater than the maximum) by the inspector.Uses built-in Unity's EditorGUILayout.MinMaxSlider under the hood.Supported OS: All OSs that Unity supports.Link to documentation: https://github.com/lazysquirrellabs/min_max_range_attribute