Panda Samuraiin project 3 recruitment of unique texturesTexture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.recruitment of animation;shield and sword;7x sword_shield_attack1x block1x block idle1x death3x idle2x impact2x rage1x run4x walkingtwo_swords5x two_swords_attack2x idle1x impact1x run2x walkmonster5x monster_attack1x dying2x hit5x idle2x Jumping1x rage4x walking1x runRigged: (Yes)Animated: (Yes)Number of Animations: 54Vertex counts of characters: 53784Number of Materials : 20Number of Textures: 67Texture Resolutions: (head x4096 body x4096 armor x4096 helmet1 x2048 helmet2 x2048 sword x2048 shield x2048)