8th century Indian stone temple
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$10.00
$20.00
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Date |
Price |
---|---|
Date |
Price($) |
11/19(2024) |
20.0 |
11/19(2024) |
10.0 |
11/22(2024) |
10.0 |
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This dungeon is an 8th-century Indian-style modular stone temple.- Production intentionThis dungeon is an 8th-century Indian-style stone temple with cliffs, valleys, hill forts, moats, etc. in your game's dungeon.You can arrange them to match.Additionally, the dungeons are all modular, so if you need a larger, more ornate dungeon,you can reconstruct it into an 8th-century Indian-style stone temple of whatever shape you want.This temple was a magnificent and splendid stone temple carved out of the mountain 1,000 years ago, but it has been abandoned for a long time,so all the artificial colors have disappeared, and the original granite building is exposed.We hope that by including all or only necessary parts of this temple in your game map, you will be able to create a dungeon with a unique atmosphere.- Number of textures and Texture dimensions+ Pure Granite : Albedo 44 Sheets, Normal map 44 Sheets, size is 2048 x 2048 all.+ Gray Granite : Albedo 44 Sheets, Normal map 44 Sheets, size is 2048 x 2048 all.- Polygon count of [Model Name]+ 0. Protector : Objects 37 / Vertices 1,442 / Edges 2,458 / Faces 1.090 / Triangles 2,736+ 0.5. Ground : Objects 13 / Vertices 1,124 / Edges 2,140 / Faces 1,046 / Triangles 2,188+ 1. Gate_Temple : Objects 75 / Vertices 2,628 / Edges 4,544 / Faces 2,063 / Triangles 4,938+ 1.5. Overpass_Gate : Objects 16 / Vertices 368 / Edges 618 / Faces 282 / Triangles 673+ 2. Front_Temple - 1st Wall Deco : Objects 11 / Vertices 1,884 / Edges 3,555 / Faces 1,691 / Triangles 3,720+ 2. Front_Temple - Common : Objects 60 / Vertices 4,380 / Edges 8,096 / Faces 3,866 / Triangles 8,470+ 2. Front_Temple - ShowCase : Objects 14 / Vertices 640 / Edges 1,098 / Faces 485 / Triangles 1,223+ 2.5. Overpass_Temple : Objects 16 / Vertices 368 / Edges 618 / Faces 282 / Triangles 672+ 3-0. Tall_Wall : Objects 30 / Vertices 1,094 / Edges 1,926 / Faces 884 / Triangles 2,042+ 3. Main Roof.Direct Deploy.Accurate : Objects 7 / Vertices 2,660 / Edges 5,422 / Faces 2,758 / Triangles 5,348+ 3. Main Roof.Direct Deploy : Objects 8 / Vertices 42,255 / Edges 84,706 / Faces 42,618 / Triangles 83,882+ 3. Main_Temple : Objects 25 / Vertices 1,459 / Edges 2,646 / Faces 1,233 / Triangles 2,824+ 3. Supporting Animals.Direct Deploy.Accurate : Objects 28 / Vertices 10,640 / Edges 21,728 / Faces 11,032 / Triangles 21,392+ 3. Supporting Animals.Direct Deploy : Objects 79 / Vertices 197,784 / Edges 393,720 / Faces 196,886 / Triangles 392,492+ 3_0. 1st : Objects 36 / Vertices 994 / Edges 1,549 / Faces 623 / Triangles 1,852+ 3_0. Corridor : Objects 69 / Vertices 3,502 / Edges 5,870 / Faces 2,510 / Triangles 6,708+ 3_0. Entrance : Objects 44 / Vertices 4,971 / Edges 9,187 / Faces 4,332 / Triangles 9,707+ 3_0. Main-Roof : Objects 2 / Vertices 16 / Edges 24 / Faces 12 / Triangles 24+ 3_0. Roof-Thicks : Objects 7 / Vertices 11,861 / Edges 18,205 / Faces 6,865 / Triangles 22,627+ 3_0. Roof-Thins : Objects 9 / Vertices 183 / Edges 282 / Faces 116 / Triangles 317+ 3_0. Roof-Trailokya : Objects 14 / Vertices 3,140 / Edges 6,094 / Faces 3,028 / Triangles 6,324+ 3_0. Roof-Trailokya_World 1 : Objects 36 / Vertices 1,203 / Edges 1,853 / Faces 716 / Triangles 2,252+ 3_0. Roof-Trailokya_World 2 : Objects 33 / Vertices 1,172 / Edges 1,800 / Faces 689 / Triangles 2,181+ 3_0. Roof-Trailokya_World 3 : Objects 31 / Vertices 1,139 / Edges 1,747 / Faces 667 / Triangles 2,140+ 3_0. Roof-Trailokya_World_Top : Objects 11 / Vertices 337 / Edges 513 / Faces 195 / Triangles 621+ 3_0. Sanctuary : Objects 30 / Vertices 1,532 / Edges 2,755 / Faces 1,253 / Triangles 2,944+ 3_0. SideTower-Roof-Wall : Objects 2 / Vertices 16 / Edges 24 / Faces 12 / Triangles 24+ 3_0. Terrace-ShowCase-Castle : Objects 17 / Vertices 665 / Edges 1,129 / Faces 497 / Triangles 1,246+ 3_0. Terrace-ShowCase-Deva : Objects 10 / Vertices 805 / Edges 1,533 / Faces 748 / Triangles 1,570+ 3_0. Terrace : Objects 17 / Vertices 225 / Edges 338 / Faces 147 / Triangles 382+ 3_1. 2nd : Objects 34 / Vertices 4,511 / Edges 7,800 / Faces 3,384 / Triangles 8,908+ 3_10. Side-Tower : Objects 23 / Vertices 1,308 / Edges 2,433 / Faces 1,172 / Triangles 2,515+ 3_11. Annex. Architecture : Objects 23 / Vertices 1,810 / Edges 3,273 / Faces 1,507 / Triangles 3,517+ 3_12. Roof-Top-Props.Accurate : Objects 2 / Vertices 72 / Edges 108 / Faces 40 / Triangles 136+ 3_12. Roof-Top-Props : Objects 34 / Vertices 4,511 / Edges 7,800 / Faces 3,384 / Triangles 8,908+ 10. Left_Side_Front_Hall_1 : Objects 20 / Vertices 1,198 / Edges 2,209 / Faces 1,051 / Triangles 2,316+ 11. Left_Side_Front_Hall_2 : Objects 21 / Vertices 288 / Edges 432 / Faces 186 / Triangles 492+ 20. Right_Side_Front_Hall_1 : Objects 13 / Vertices 892 / Edges 1,658 / Faces 792 / Triangles 1,732+ 21. Right_Side_Front_Hall_2 : Objects 22 / Vertices 362 / Edges 553 / Faces 235 / Triangles 636+ 22. Right_Side_Front_Hall_3 : Objects 28 / Vertices 471 / Edges 718 / Faces 303 / Triangles 830+ 22.5. Overpass_to_Right_Side : Objects 20 / Vertices 340 / Edges 549 / Faces 250 / Triangles 596+ 23. Right_Side_Middle_Hall : Objects 85 / Vertices 1,933 / Edges 3,047 / Faces 1,280 / Triangles 3,527+ 24. Left_Side_Middle_Hall : Objects 45 / Vertices 1,032 / Edges 1,690 / Faces 744 / Triangles 1,892+ 100. Surround_Hall : Objects 16 / Vertices 412 / Edges 636 / Faces 256 / Triangles 760- Minimum polygon count : Objects 2 / Vertices 16 / Edges 24 / Faces 12 / Triangles 24- Maximum polygon count : Objects 79 / Vertices 197,784 / Edges 393,720 / Faces 196,886 / Triangles 392,492- Number of meshes/prefabs : 1197 / about 2000- Rigging : YesNo- Animation count : No- Animation type list : No- UV mapping : No- LOD information : No- Types of materials and texture maps :+ Built-Standard Materail+ Texuture map is Albedo and Normal Map