The character is rigged. All armor pieces on the knight are separate objects.
Animations are NOT included.
For more info open technical details down below.Textures (2048):- Albedo- Normal- Metallic- Ambient OcclusionCharacter body, armor set, and weapon textures are separated (armor set uses one texture set for all pieces)Knight with sword and disabled unseen body parts Vertices: 6 524.Human body Vertices: 3 440.Armor set Vertices: 4564.Two-handed sword Vertices: 756.Simple one-handed sword Vertices: 297.Simpe shield Vertices: 401.Human Body Separate Meshes:- Head- Hair- Beard- Arms- Hands- Chest- Legs- Feets- Shorts- SleepersModular Armor Pieces:- Helmet- Left Shoulder- Right Shoulder- Left Arm- Right Arm- Chest- Pants- Left Boot- Right Boot- CloakAll armor pieces are rigged and stored in separate fbx.Script for attaching armor pieces to the human body rig is included in a Unity package.The swords and shield are separate static meshes.