If you use Unity to make movies, or wan't to export a high quality animation of your project into a video - Deckard Renderer is for you! It is made to overcome most of the problems in realtime graphics.-Render videos from your Unity project without spatial or temporal aliasing issues. Result can be both soft or sharp based on your needs-Simulate a behaviour of real life cinematographic or video cameras - from color to optical features of most advanced analog or digital cameras used in TV and cinema production.-Use Physically Modelled Natural Depth of Field based on Syntethic Aperture technology - with natural looking bokeh-Use Physically Modelled Natural Motion Blur for a smooth motion feeling at cinematic framerates-Make any realtime light emit soft diffuse shadows-It plays well when used together with Unity Post Processing Stack or any other post processing effect. It will smooth any unstable image effect and remove noise from it-It doesn't require usage of any custom shaders or materials-Deckard adds the ability to create custom multipass shaders that can be used for materials such as hair, car paints or skin shaders-Deckard is compatible with Amplify Shader-Supports Timeline-Supports Cinemachine-Supports HDRP (experimental)-Exports to PRORES MOV video files or MP4-Supports motion blur for skinned meshes (only for Unity 2018.3 or greater)-Tilt Shift effect-Uses progressive rendering in Editor-Supports motion blur on particle systems-Has a feature to take screenshots from editor, with the ability to capture depth maps for Facebook 3D posts-Auto focus function (with definable autofocus speed)Important Note: Deckard doesn't render in realtime and is suited only for exporting images or movies.*Deckard Render is still in development, and it will be adding new features** Deckard Render is best when used with modern hardware GFX cardsSUPPORT FORUM THREAD



