Wasteland Cliffs
Ravibio
$16.00
(no ratings)
Date |
Price |
---|---|
Date |
Price($) |
11/04(2024) |
16.0 |
11/04(2024) |
8.0 |
11/18(2024) |
16.0 |
11/21(2024) |
16.0 |
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Supports all render pipelines!Package includes 15 Cliffs, 5 boulders, 5 ground surface materials and 4 background landscapes. Cliffs and Boulders have two texture variations.Models are modular in design with LODs. Cliffs have 6 LODs and boulders have 4.Polycounts range from ~30K to ~4K triangles for LOD 0 depending on the size of the model.Textures are mostly 4K with some of the smaller models having 2K textures.Textures include:AlbedoNormal MapMetallic and SmoothnessAmbient OcclusionMask Map (it contains)Red channel – Metallic mapGreen channel – Ambient Occlusion mapBlue channel – empty (white)Alpha channel – Smoothness mapAll demo scenes and their extra models are included.Demo Scene rendered using HDRP! (Available only for HDRP)Note: Since each pipeline utilizes particular textures, you can safely delete the rest to reduce your project size.Standard Pipeline (SP): If using SP you can delete Mask Map textures.Universal Render Pipeline (URP): If using URP you can delete Mask Map textures.High Definition Render Pipeline (HDRP): If using HDRP you can delete the Metallic/Smoothness and Ambient Occlusion textures.You can also decrease the package size by lowering the resolution of secondary textures, such as normal maps, mask maps, ambient occlusion maps, and smoothness/metallic maps.This pack contains:15 Cliffs (with two texture variations)5 Boulders (with two texture variations)5 Ground Surface Materials4 Background LandscapesMesh: Cliffs have 6 LODs LOD 0 have poly count ranges: ~30K to ~4K triangles LOD 5 have poly count ranges: ~1K to ~150 triangles Boulders have 4 LODsLOD 0 have poly count ranges: ~15K to ~7K trianglesLOD 3 have poly count ranges: ~1K to ~500 triangles Background Landscapes poly count range: ~40KTextures:Texture resolution is mostly 4K with some smaller models having 2KTextures include:AlbedoNormal MapMetallic and Smoothness combined (R and A channels)Ambient OcclusionMask Map (HDRP)Red channel – Metallic mapGreen channel – Ambient Occlusion mapBlue channel – empty (black)Alpha channel – Smoothness map