Do you need to quickly set up a decor for your scenes? Without having to create complicated terrains? With terrain editors that are even more complicated! This is the product you need!Compatible with Unity Renderer :BUILT INURP (But need materials conversion)HDRP (But need materials conversion)Compatible with Unity :Minimum: Unity version 2022.3.24f1 to latest version (including Unity 6)3D Terrain Mesh Pack, LOD, Mountains & Landscapes, PC, MobileA collection of high-quality 3D terrain and mountain meshes, NOT Unity terrains. These are standard 3D objects with LODs, designed to snap together and build large, optimized landscapes in minutes.⚠ IMPORTANT: PLEASE READThese are NOT Unity terrain objects. These are standard 3D mesh prefabs. Materials may require manual conversion when switching to URP or HDRP.► WHAT YOU GET- Multiple terrain and mountain mesh prefabs, flat-cut base for seamless side-by-side placement- 4 environment themes:- Green nature- Fjord-Mars- Snow - 3 LOD levels per mesh:- HIGH ~30,000 polygons- LOD1 ~15,000 polygons- LOD2 ~9,000 polygons - High quality PBR texture maps:- Diffuse / AO / Normal- Available in 4K and 8K resolution► HOW IT WORKSDuplicate and arrange the prefabs side by side, the flat-cut base ensures seamless joins between terrain pieces. Build any landscape size instantly without visible gaps or mismatches.► OPTIMIZED FOR ALL PLATFORMS3 LOD levels keep performance solid across all hardware and platform targets:- PC / Mac- Mobile (iOS & Android)- Console- WebGL► RENDER PIPELINE COMPATIBILITY✔ Built-in Render Pipeline⚠ URP/HDRP — manual material conversion required.Compatible from Unity 2020.3 LTS to latest version.► USE CASES- Open world and exploration game environments- Racing and adventure game landscapes- Cinematic background scenery- Sci-fi and alien planet environments- Rapid prototyping and game jams★ Questions or issues? Contact:black.creepy.cat@gmail.com★ My WebGL website:https://www.creepycat.fr/#webgl★ If this asset helped your project, please leave a review!Number of textures: 36Texture dimensions: 2048/4096/8192 various sizesMinimum polygon count: 9000Maximum polygon count: Usually around 9000/30000 poly per objectNumber of meshes/prefabs: 16 meshes/70 prefabsUV mapping: YesTypes of materials and texture maps: PBR (Diffuse/Normal/Ao/Illum/Details)



