Scene Manager Toolkit
Ludwell Studio
$50.00
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Date |
Price |
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Date |
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10/28(2024) |
50.0 |
10/28(2024) |
25.0 |
11/11(2024) |
50.0 |
11/21(2024) |
50.0 |
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Enjoy a hassle-free scene management with a powerful user-friendly toolkit for both editor and runtime.Discord | Official website————————Scene assets have always been frustrating to work with. Organizing and finding them becomes increasingly bothersome as a project grows, and their innate inability to be referenced for runtime purposes makes working with scene assets a cumbersome annoyance.Scene Manager Toolkit solves those issues with a set of tools that simplifies scene asset management for both editor and runtime purposes.Create, rename, move into folder, delete, tag, search, and handle all states of a scene asset within a user-friendly editor window that automatically lists and keeps track of every scene asset of the project.With Scene Manager Toolkit, scene assets can finally be referenced in the inspector directly, and all of their relevant data can be retrieved with a simple method call. A dynamic layout of buttons offers a quick way to handle a scene asset's Build Settings and Addressables states.Scene Manager Toolkit transforms scene management into a smooth and efficient process, allowing you to focus on what really matters: creating great products!————————Non-intrusiveAddressables supportFacilitates scene management at runtimeFacilitates scene management in the editorDoes not change how the user interacts with Unity————————ContentSee the "Technical details" section bellow for in-depth details.Editor windowManages the scene assets of the ProjectManages the scene assets of the HierarchyManages the scene assets of the Build SettingsManages the addressable state of scene assetsBinds tags to a scene asset to simplify grouping and sortingInspector fieldReferences scene assets in the InspectorProvides all necessary data for the referenced scene assetProvides a button to select the scene asset in the Editor windowProvides buttons to easily manage the build settings state and the addressable state of the scene assetRuntimeEasily access all necessary scene asset data through an Inspector referenceAccess a list of tags bound to the referenced scene asset————————CommunityScene Manager Toolkit is an evolving package.As such, the Unity community's inputs helps us continuously improve the toolkit.Join us on Discord to contribute to the discussion!————————Ludwell Studio facilitates your productions. One tool at a time.Editor windowScene managementLists all scene assets of the project.Scene assets can be searched.Allows the user to manage scene assets:NameLocationCreationDeletionHierarchy managementBuild Settings managementAddressables managementTag managementAny number of tags can be bound to a scene asset.Scene assets can be searched by name, tag, or by scene in the hierarchy in the scene management section of the editor window.Tags bound to a scene asset can be accessed at runtime.————————InspectorAny scene asset can be referenced in the Inspector through the SceneAssetReference script.The user can access all relevant data bound to the referenced scene asset through the aforementioned script.Management buttonsOffer a quick way to ensure that a scene is ready for runtime:Build Settings: Add/enable.Addressables: Make the scene asset addressable.Editor Window: Select in the Scene Manager Toolkit editor window.————————RuntimeThe necessary scene asset data are accessible through SceneAssetReference.This includes the relevant build settings data as well as the scene asset's Addressable ID. The tags bound to the referenced scene asset are also available to the user.Data access examples_sceneAssetReference.Data.Name_sceneAssetReference.Data.AddressableID_sceneAssetReference.Tags