Loot | Object Looting/Loot/Treasure Framework
Golem Kin Games
$9.99
(no ratings)
Date |
Price |
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Date |
Price($) |
10/25(2024) |
9.99 |
11/21(2024) |
9.99 |
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Enables effortless loot spawning with animations, audio, persistence. Designed for quick setup, it includes proximity, timed, and respawn. Perfect for treasure chests, enemy drops, and ambient loot.Streamline the management of loot spawning, animations, and player feedback in your games. With this powerful plugin, you can easily create compelling loot drop mechanics that include audio effects, visual feedback, and various spawn modes—all within a few clicks in the Inspector.Features Include:Configurable Loot Drop Settings: Choose from multiple loot spawn modes, including One-Time, Respawn After Delay, Proximity-Based, Random Timed Spawn, and Disable After Time to bring diversity to your gameplay.Visual Feedback: Customize loot animations with options like Explosion, Jump Out, Float Up, or use particles for a more visual experience.Integrated Audio: Easily add audio effects for loot spawning and collection with customizable Audio Clips and built-in support for AudioSource.Persistence Options: Supports both Manual and Auto Persistence for looted crates, ensuring that player progress is always saved.Player Detection Settings: Configure Proximity Radius and use layers and tags to manage when and how loot is spawned for the player.Debugging Gizmos: Includes visual aids in the Editor like proximity radius spheres, respawn indicators, and timed disable visuals to make setup intuitive.Custom Inspector: Easy-to-use foldout sections make managing loot settings, animations, audio, and player detection more accessible directly from Unity's Inspector.Sample Use Cases:Set spawnMode to One-Time and visualFeedbackType to DeactivateObject to simulate a treasure chest that can only be looted once.Use Respawn After Delay mode for loot that respawns over time for persistent enemies.Set Random Timed Spawn for environmental loot to keep players on their toes.The Golemkin Loot System Plugin offers incredible flexibility for Unity developers looking to add rich and engaging loot dynamics to their games.For support or additional inquiries, contact us at: support@golemkin.com.Feature SetConfigurable Loot Drop Settings:Multiple spawn modes to diversify gameplay:One-Time (loot can only be gathered once)Respawn After Delay (loot crate resets after a delay)Proximity-Based (loot spawns when the player is within a defined radius)Random Timed Spawn (loot is periodically spawned at random intervals)Disable After Time (loot spawns, then crate is disabled after a set duration)Visual Feedback Customization:Multiple visual feedback types, including:None (no feedback)Deactivate Object (deactivates the object after loot is gathered)Spawn Particles (spawns particle effects for visual feedback)Deactivate with Particles (deactivates the object and spawns particle effects)Attach Particle Effects to provide visual enhancements.Loot Animation Types:Choose from various built-in loot animations:Explosion (loot bursts outward from the crate)Jump Out (loot jumps up into the air)Float Up (loot floats and fades out)Rotate and Drop (loot spins and falls)None (no animation)Audio Configuration:Audio Clips for loot spawning and collection:Separate audio for Loot Spawning and Loot Collection.Option to toggle playAudioOnLoot to enable or disable sound effects.Uses AudioSource for easy sound integration.Player Detection:Layer and Tag-based Player Detection: Use layers and tags to manage player detection.Proximity Radius: Define a radius for proximity-based spawning, ensuring loot only triggers when a player is close enough.Persistence Options:Manual and Auto Persistence: Choose between automatically saving and loading crate states on game start and close, or manually controlling it.Save and Load loot information using PlayerPrefs to maintain the game state between sessions.Custom Inspector UI:Foldout sections for intuitive configuration:Loot SettingsSpawn ModesVisual FeedbackAnimation TypesAudio SettingsPlayer DetectionBuilt-in help boxes and foldouts to make setup seamless in Unity.Gizmos for Debugging:Proximity Radius Visualization: Displays a Yellow Sphere to show the player detection area.Respawn Timer Indicator: A Green Sphere to indicate when the loot crate will respawn.Disable After Time Indicator: A Red Cube to indicate crates that will be disabled after a specific delay.Random Timed Spawn and One-Time Mode Indicators to assist during level setup.Advanced Customizations:Extend existing animations by adding custom behavior in the ApplyLootAnimation method.Add more audio clips or adjust playback methods for different scenarios.Debugging and Common Troubleshooting:Visual aids through Gizmos to see how the crate and loot are set up.Logs and Warnings to ensure correct configuration of loot tables, player detection settings, and audio.Promo & doc expansion, 3d models are also textured with stable diffusion