
WheelCollider2 is an alternative component to WheelCollider that combines realism and ease of use.This asset is mainly a script, so it does not depend on a specific render pipeline.WheelCollider2 uses techniques used in vehicle simulation, and can reproduce more realistic behavior than WheelCollider.On the other hand, it is very easy to use. As with WheelCollider, you just need to attach a single script and operate it through several interfaces. If you have used WheelCollider even once, you will be able to use it immediately.LinksWebGL DemoEmailFeaturesAll source code is accessible.It works perfectly with the default fixedTimeDelta. In other words, it boasts high performance.It supports 3D road detection. You can get collision detection according to the appearance of the tire. You will not get stuck on the ground with small holes.It has an interface very similar to WheelCollider. Anything you can do with WheelCollider, you can also do with WheelCollider2. For example, you can get the collider of the road surface that is in contact with the ground and change the spring constant during execution.It uses a simplified Pacejka Magic Formula to calculate friction. Depending on the parameters, you can reproduce various road surfaces.The accuracy of the simulation depends heavily on fixedTimeDelta. It is tuned to the default fixedTimeDelta, but reducing fixedTimeDelta can dramatically improve the behavior. If the behavior is unnatural or jittering occurs, try reducing fixedTimeDelta.