UI Wizard
CodeSculpt Labs
$10.00
(no ratings)
Date |
Price |
---|---|
Date |
Price($) |
10/21(2024) |
10.0 |
11/22(2024) |
10.0 |
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UI Wizard is a powerful Unity tool for managing and automating UI elements. It simplifies adding, referencing, and controlling UI components, boosting productivity and workflow efficiency.UI Wizard is an advanced UI management framework designed to streamline the handling of UI components in Unity. It automatically detects, organizes, and categorizes UI elements like panels, buttons, text fields, sliders, and more. This package simplifies complex UI setups by offering easy referencing and interaction via a unified interface. Suitable for any project or genre, UI Wizard provides efficient, modular, and scalable solutions for UI control. It works out of the box and is customizable, with extendable features for different UI element types, making it a versatile tool for both small and large-scale projects.Key Features of UI Wizard:Automatic UI Element Detection: Scans and categorizes all UI elements in the scene, reducing manual effort.Easy UI Management: Provides methods to easily add, remove, or update UI elements, streamlining complex UI hierarchies.Support for Various UI Elements: Manages panels, buttons, text fields, sliders, toggles, input fields (including TMP), dropdowns, and more.Dynamic UI Interactions: Simplifies adding listeners and callbacks for button clicks, toggles, sliders, input fields, etc.Panel Activation Management: Seamlessly control the active state of panels, with options to deactivate others and maintain the last active panel.Path-Based Referencing: Access and modify UI components using path-based lookups or instance IDs, ensuring flexible referencing across the scene.Scalability: Works efficiently in both small and large projects, with options to extend functionality based on project needs.Customizable UI Categories: Organizes UI elements by categories, making it easy to manage large-scale UI systems.Editor Integration: Comes with a custom Unity Editor for managing and refreshing the UI hierarchy in the scene.