cyberpunk - Under Siege 1 (URP)
IL.ranch
$20.00
(no ratings)
Date |
Price |
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Date |
Price($) |
10/16(2024) |
20.0 |
10/16(2024) |
10.0 |
10/30(2024) |
20.0 |
11/22(2024) |
20.0 |
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Suitable for creating colorful scenes, custom gameplay scenes, adding to your wip sci-fi project.
Modular.Note: This is URP variant.HDRP + BIP variant here.This pack contains modular constructor for creating sci-fi cyberpunk environments: station-like, tech fly islands-like etc.>>>>> Documentation <<<<<1. Modular sci-fi constructor;2. Includes turret->bullets->enemy attack gameplay (see video preview);3. Compatible with Under Siege 2: https://u3d.as/2EXGSuitable for creating colorful scenes, custom gameplay scenes, adding to your wip sci-fi project:Gameplay mode independent from anything.- It means you may drag and drop correspond prefabs to anywhere and hit play for ready-to-use sci-fi action (visual);- you may use any 3d content as enemy ships: just add correspond scripts and collider.Includes:● modular sci-fi grounds double sided;● sci-fi props variety;● 5 types animated turrets (models);● 2 types enemies (models);● turret gameplay: search target, aim, fire;● turrets setup: fire rate, aim time, search radius (via response area);● bullet gameplay: target hit;● bullet setup: fly speed, damage;● explode effect (particle based);● enemy gameplay: direct fly from spawner;● enemy setup: fly speed, health (armor);● realized gameplay: turret fire -> enemy hit -> enemy destroy;● red-hot turret barrel effect (long fire time makes red-hot turret barrel; idle - cold barrel);● colorful bullets (see video preview);● enemy spawner;● utilized Unity engine physics;● textures 4K;● 100-5000 tris;● LOD's;● Documentation● modular sci-fi grounds double sided;● sci-fi props variety;● 5 types animated turrets (models);● 2 types enemies (models);● turret gameplay: search target, aim, fire;● turrets setup: fire rate, aim time, search radius (via response area);● bullet gameplay: target hit;● bullet setup: fly speed, damage;● explode effect (particle based);● enemy gameplay: direct fly from spawner;● enemy setup: fly speed, health (armor);● realized gameplay: turret fire -> enemy hit -> enemy destroy;● red-hot turret barrel effect (long fire time makes red-hot turret barrel; idle - cold barrel);● colorful bullets (see video preview);● enemy spawner;● utilized Unity engine physics;● textures 4K;● 100-5000 tris;● LOD's;● PBR;● Rigged;● Animated;● Number of textures - 80;● Documentation