Spaceship with Full Interior: Fenris Frigate
Vattalus Assets
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This is a highly detailed spaceship with a fully modelled interior and animated elements.
The included playable demo scene can serve as a good starting template, or as inspiration.NEW v1.0.5: Added an example turret model (Size L) and placed it on the 5 turret mounts across the ship. (no assosiated script for controlling the turret, though it can be added as the turret is properly separated for movement/animation)A massive spaceship complete with fully detailed interior and included playable demo scene in which you can explore and pilot the Fenris Multi-Role Frigate (just sit in the front-left seat on the bridge). This versatile package is suitable for a wide variety of Sci-Fi games/experiences. It can be your hero ship with which you explore the galaxy, set dressing for a sci-fi level in which you do gameplay activities in the landed/derelict ship interior. Or use the ship as your backdrop for your animated story. The various interior rooms together with the customizability of materials and atmosphere offer countless gameplay opportunities.The ship has 11 rooms across 3 decks, as follows:- Cargo Hold with an animated ramp that serves as the main entrance.- Medbay- Brig with 2 prison cells and an office- Ready Room (combination of meeting room, kitchen, armory and workshop)- 2x Crew Quarters- Captain's Quarters- Engineering room- Airlock- Bathroom- The Main Deck Corridor with windows overlooking the Cargo Hold, and windows towards the exterior.- And of course, the Bridge with 4 seats.Super optimized texturing: This asset uses the trimsheet texturing approach, which means a single PBR texture set (5 textures) is used to texture almost everything.This optimizes build size, memory allocation, draw calls, and allows for added customization by mixing and matching the various color variants of the main material in the different rooms / hull of the ship.Shared materials and scripts between multiple asset packs: Optimize your project further by sharing the same materials with my other assets: "Minerva Corvette", "Phobos Starhopper", "Modular Turrets" [more coming])Shader-based material colors: The trimsheet shader allows for customizing 3 color zones. Easily modify or create new color variations of the trimsheet materials.Dozens of interactable elements (Doors, seats, beds, cupboards, light switches etc) with either script-driven or fbx-baked animations.Many dynamic ambient sound effects for maximum immersion. All interactables have sound effects too.SCRIPTS: The package also includes a set of scripts that are used in the playable demo in order to bring this massive ship to life.More details on the included scripts/texures/shaders in the "Technical details" section below. Also a detailed documentation is included in the package (VattalusAssets>Common>AssetFrameworkDocumentation.PDF)***DISCLAIMER: Due to the added complexity of navigating a ship interior while moving/rotating, actual ship movement is NOT implemented. All apparent ship movement is purely artifical and serves an illustration purpose only. The Ship controller script offers a basis to handle movement inputs, but in the current version it is commented out. You will need to implement this functionality yourself, according to your needs.***Package Dependencies: - Post Processing***Important: If the lighting looks different in your project,it is because my setup is in gamma color space and your project is in linear color space. To switch to gamma, go to Edit>Project Settings> Other Settings> Color Space. Otherwise some tweaking might be needed to the light sources and the Roughness/Metalic maps of the trimsheet (things tend to look a lot shinier in Linear)***----TEXTURES & MATERIALS----The main asset uses the trimsheet method of texturing. Therefore it only uses a single 4k PBR texture set to cover most of the ship exterior and interior. The main texture set is interpreted using 2 custom shaders (opaque and transparent) derived from the Standard shader. The main difference is the added color customization and triplanar grunge effect. The traditional PBR texture formats are also included (Metallic, MetallicSmoothness, Roughness, Opacity)1 Skybox material1 custom Lens Flare6 video files (That serve as animated screen textures across the ship. Of course, you can project your own textures/videos on these screens)Fabric material in multiple color variantsBlinking lights material: animates hundreds of little lights of various colors all across the ship using a single material.6 glass materials using various shadersVarious other simple materials that are used across the ship for isolated surfaces (glass, mirror, screens etc)Various static light materials used on the many light emitting surfaces across the ship. These surfaces are separated so they can be individually customized/animated (flicker effect for example)A couple of simple particle materials and effectsVarious example grunge and lens dirt textures----MESHES & PREFABS----Interior: 11 rooms/hallway meshes plus a prefab for each (with pre-set scripts for interactivity/visual effects)Exterior: 3 prefabs for different use cases. One with visible interior, and two without interior, with opaque windows (one with animated landing gear, one without)4 Animated door models (each in multiple color variants, but all use the same material. 19 prefabs in total). These are used across the ship.1 Animated seat prefab1 Example turret prefab (Correctly pivoted subcomponents to allow for animating/scripting)Triangle count:Entire scene, interior + exterior: 1,168,479 trisExterior only: 209,968 trisAsset has no traditional LODs, though it has smaller details separated into sub-objects that are disabled using the LOD Group component.The interior is also optimized via a script that hides unseen rooms while navigating inside the ship.21 Scripts which control complex behaviors (like ship functionality: Movement, thrusters, sfx, and render optimization) and simple scripts (AudioSource modulators, Flickering lights, strobes etc).For a more detailed breakdown, consult the included PDF (VattalusAssets>Common>AssetFrameworkDocumentation.PDF) and the well-annotated source code.53 Sound Effects. Door open/close sounds, computer beeps, different drones and fan sounds.