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Procedural UI Elements - Shaders
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Create Any UI Component ProcedurallyDocumentation | Tutorials | WebsiteAbout The PackagePackage contains 45+ UI-Shaders. All optimized and could be used for any platform.UsageYou could use these UI-Shaders as image materials, and control the shader properties from c# script. All the UI-Shaders will cost you only 1 MB of space.Or you could convert the shader/material to image file (PNG).ToolsMaterial To Image ConvertorPolygone Editor[Special Case For HDRP & URP For WorldSpace Canvas]- If you are using the shader as image material and your Canvas rendermode is worldspace then you have to use the shader with suffix WorldSpace_Canvas_HDRP or URP.e.gWorldSpace_Canvas_HDRP_UIElement_2D.csWorldSpace_Canvas_URP_UIElement_2D.csThe Shaders are just simple UI Shaders, and none of these shaders contain any loop so all optimized.