Collect Me | Collect-a-thon/ Coin Collection Framework
Golem Kin Games
$9.99
(no ratings)
Date |
Price |
---|---|
Date |
Price($) |
10/04(2024) |
9.99 |
11/22(2024) |
9.99 |
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A powerful and easy-to-use item collection system, perfect for games with different item collection mechanics, from simple to complex. This system is ideal for any genre that requires item tracking.Collect Me is a powerful and easy-to-use item collection system for Unity games, perfect for games with different item collection mechanics, from simple to complex. This system is ideal for any genre that requires item tracking, including adventure, RPGs, casual mobile games, and more.Features:Multiple Collection Modes:Simple Mode: Track collected items using unique IDs.Collectathon Mode: Track items by category and value for more complex collection systems.Scene-Based Collection: Track collected items across different scenes with automatic save and load functionality.Prefabs for Fast Integration: Comes with ready-to-use prefabs for easy setup of items in your game scenes.Demo Scenes: Includes demo scenes showcasing both Simple Mode and Collectathon Mode to help you quickly understand and implement the system.UI Integration: Easily connect the collection system with your UI to display collected items, their values, and totals.Event System: Utilize events to trigger custom actions when items are collected or removed.Automatic Saving and Loading: Uses Unity's PlayerPrefs to store collected data, which can be easily extended for other storage methods.What's Included:Prefabs: Ready-made prefabs to help you get started quickly.Demo Scenes: Example scenes to showcase how the system works, including UI integration and collection mechanics in both modes.Full Source Code: Easily customizable C# code, well-structured and documented.README Documentation: Full API reference and examples to guide you through setting up and using the system.Ideal For:Adventure games, RPGs, and any game that involves item collection mechanics.Casual games where players collect various items with increasing values.Developers looking for a customizable and scalable solution for item tracking.Demos and Prefabs:Prefabs: Item prefabs included for quick and easy implementation.Demos: Fully functional demo scenes to showcase how to set up the system in both Simple Mode and Collectathon Mode.With CollectMeManager, you can effortlessly manage item collection, display data to your players, and save progress across scenes without hassle. It’s a must-have for any Unity game that uses collection mechanics!Features:Collection Modes:Simple Mode: Track collected items using unique item IDs.Collectathon Mode: Categorize items and track both item counts and values.Data Persistence:Save and load collected item data per scene using Unity's PlayerPrefs.Extendable to support other persistence systems (e.g., JSON, databases).Event-Driven:Item collection and removal events for easy integration with custom game logic.Scene Management:Tracks collected items for each individual scene, allowing per-level or per-area collection.Prefabs:Ready-to-use prefabs for quick integration into your game scenes.Demo Scenes:Example scenes that demonstrate the system in both Simple Mode and Collectathon Mode.File Formats:Scripts: C# (.cs)Prefabs: Unity Prefabs (.prefab)Demo Scenes: Unity Scene Files (.unity)AI is used for promo images and for expansion on documentation and to give some basic models to demo functionality