A collection of ready-to-use prefabs and scripts. Create interactivity like doors, play animation, audio and triggers without code. Tools for prototypers, freelancers and "last-minute-ism" philosophy.From simple to intermediate interactions ranging from triggers, doors, moving platforms, toggles, lift, light switches, audio.Currently this package provides capabilities to do:Interactors - A sphere that scans the surrounding for Interactables. It activates the Interactables when in range.Interactables - When Interactables are detected, an interaction popup appear so that you know to press F or what key you set it to interact with.Interactable Object Highlighting - Objects can be highlighted when the player is close, indicating they are interactable. The highlight color is customizable, and the interaction key can be set per object.Great for making interactive objects stand out in a scene.Animation Finder - Retrieve and list all the animation clips associated with the Animator component of a GameObject in Unity. So that you can call it from OnInteract() for the Animator to play.Toggle - Very Important. Have you ever created an OnTriggerEnter action to switch on light and wish that the same action could turn of the light if it is on? Yep. You need this Toggle component. It acts like an On/Off switch. Each of it will.Play AnimationPlay AudioTimer - Allows you to delay an action after InteractionWho This is For:Educators: Looking to teach basic Unity interactions.Beginners: Who want to learn Unity without diving deep into coding.Prototypers: Developers who need to quickly prototype interaction mechanisms in their games.What This Kit is Not:Advanced Interaction System: This kit does not provide complex interaction systems like those found in AAA games. It's designed for basic interactions.Complete Game Framework: MyInteractionKit is a toolkit for specific interactions, not a full-fledged game engine or framework.Plug-and-Play for All Scenarios: While it is designed to be easy to use, some customization or additional coding may be required depending on your specific needs.Third-Party Assets Used in MyInteractionKit:MyInteractionKit utilizes the following third-party assets, all of which are legally cleared and compliant with their respective licenses:Audio:Dark Fantasy Theme by Solarpsychedelic (License: Creative Commons 0, Source)Footsteps - Stone Tile Floor by Soundmary (License: Creative Commons 0, Source)Earth Map Texture:Created by Dawn Hudson using NASA public domain imagery (License: Public Domain, Source)All third-party assets are public domain or Creative Commons licensed, making them free for commercial use.For more information on the usage of third-party assets, please refer to the included documentation or visit our support page.The asset's key are the Interactors and the Interactors.Interactors - A sphere that scans the surrounding for Interactables. It activates the Interactables when in range.Interactables - When Interactables are detected, an interaction popup will appear so that players know object is Interactable. There are also Highlighting option, which will highlight an object when the object is interactable.UnityEngine.Events based OnInteract() - Once Interacted, it will invoke a public UnityEvent called OnInteract(), which you can use to patch in whatever action that you wanted to execute. This is how we are able to do a lot of things with no code.Premade Scripts that are OnInteract() suitable - Provided are some scripts that can be used with OnInteract(). I left comments on the code, and there docs at hereIn this project, ChatGPT AI is used to help me organize things, add do some basic programming. The system design, interaction and complex bits I did myself. Later on, the ChatGPT also help with generating some documentation and automate repetitive stuff.