ASGS Interactable Grenade & Effects Pack
A Square Games and Simulation, LLC
$9.99
(no ratings)
Date |
Price |
---|---|
Date |
Price($) |
10/02(2024) |
9.99 |
11/22(2024) |
9.99 |
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These grenades have been designed and scripted to allow easy modifications and intractability in mind. Pull the pin and the grenade will go off in a few seconds. Custom effects provided.Base prefabs have been setup for URP, HDRP and Built-in PipelinesBonus textures have been included to allow the grenade assets to be used in various other pipelines and shader workflowsYou will need VFX graph to use provided VFXLighting assets are included on the incendiary grenades and may need to be reconnected to your pipelines proper lighting asset if they become disconnected on importFeatures-Custom Smoke and Fire Flipbook textures-Collision Based Smoke Field and Incendiary Spark Particles-Non Collision Smoke Field included as well for a more performant option-Set up prefabs for URP, HDRP and Built-in-Custom scripts set up for triggering your grenades-Scripts include comments for ease of use and editing-VFX and Particle(PFX) systems set up in prefabs-Grenade meshes and LOD for the grenades and their parts-Textures for Unity standard Material Pipelines-Additional textures for additional pipelines such as ORM, and Specular setups.The ASGS Interactable Grenade and Effects Pack includes smoke grenades and their effects in 4 colors (red, yellow, green, and gray), an incendiary grenade and it's corresponding fire/smoke effects, and a Low Yield/Close quarters Explosive grenade with a custom explosion effect. Prefabs have been setup with parts and colliders to support their functionality.An animation has been included for the Explosive Grenade for unhooking the grenades pin ring.Custom collision has been provided for the grenade handles and the cylinder shape to support accurate collision and more performant rolling collision than the capsule respectively.The Grenade scripts have been designed to be easy to understand with many comments summarizing what they do. A readme has also been included that provides a summary of functions in the scripts.Additional commented out code has been set up as a base in the smoke grenade's script to add functionality with a player or NPC controller to check if the grenade has been thrown. Currently the grenade only checks if the pin has been pulled before triggering it's events.Effects images and videos captured in Unity via the provided scenes, grenade renders collected in Marmoset Toolbag.Number of Textures: CQC Explosive: 5 Primary, 7 bonusIncendiary: 5 Primary, 6 bonusSmoke: 5 Primary, 6 bonusEffects: 12 texturesNumber of textures: 46Texture dimensions: Grenades: 2048x2048, Particle Flipbooks: 4096x4096, Particles: 512x512 and lessNumber of meshes/prefabs: 12 Meshes / 41 prefabs (prefabs include Built-in, URP and HDRP for both effects and grenade meshes)Rigging: NoAnimation count: 1Animation type list: Rigid animationUV mapping: YesLODs/Polycounts-Incendiary/Smoke Grenade LOD0: 1538 tri's-Incendiary/Smoke Grenade LOD1: 656 tri's-Incendiary/Smoke Grenade Pin LOD0: 758 tri's-Incendiary/Smoke Grenade Pin LOD1: 262 tri's-CQC Explosive Grenade LOD0: 1223 tri's-CQC Explosive Grenade LOD1: 644 tri's-CQC Explosive Grenade Pin LOD0: 750 tri's-CQC Explosive Grenade Pin LOD1: 262 tri'sTypes of materials and texture maps - PBR, Met Standard, Specular