Flicker | Light Flicker Framework
Golem Kin Games
$4.99
(no ratings)
Date |
Price |
---|---|
Date |
Price($) |
09/27(2024) |
4.99 |
11/22(2024) |
4.99 |
Jump AssetStore
Flicker brings dynamic, flickering effects to lights. With options for light intensity, emission control, and light type-specific adjustments like range and spot angle. Compatible with URP and HDRP.The Flicker Tool is a highly customizable Unity asset designed to bring life to your lighting with dynamic flickering effects. Whether you're working on a spooky atmosphere or creating pulsating lights for a sci-fi environment, the Flicker Tool provides everything you need.Key features include customizable intensity, flicker speed, and color gradients that work with multiple light types such as Point, Spot, and Directional Lights. Easily adjust the Range and Spot Angle for Spotlights and Point Lights, or create emission-based flickers by assigning a material’s MeshRenderer.This tool also offers various flicker modes like continuous loops, single flicker events, or smooth pulsing effects. You can trigger flickering manually or have it start automatically when the scene loads.Built for flexibility, the Flicker Tool supports URP and HDRP and can be seamlessly integrated into any project with minimal setup.Features:Flicker Modes: Loop, One-Time, PulseTrigger Modes: Automatic on start or manual triggersLight-Specific Settings: Range and Spot Angle control for Point and Spot lightsAffect Type: Light intensity, emission, or bothCustomizable Flicker Curve: Full control over the flicker pattern with an animation curveSupports Emission Flickering: Easily apply flicker effects to material emissionCustomizable Color Gradient: Control light color during the flickerStart Delay: Add a delay before flickering beginsCompatible with URP and HDRPIdeal for:Horror environments with flickering lightsSci-fi or industrial lighting setupsDynamic lighting for gameplay elementsEmission flickering for materials like glowing objectsCompatibility:Supports URP (Universal Render Pipeline) and HDRP (High Definition Render Pipeline).Technical Description:The Flicker works by animating light properties using Unity’s animation curves. It offers flexible control over light intensity, range, and spot angle for specific light types (Point, Spot, and Directional lights). Additionally, it allows flickering of material emission via the assigned MeshRenderer, which can be controlled alongside the light flicker or separately.Supported Light Types: Point, Spot, DirectionalCustomizable Properties: Intensity, Range, Spot Angle, EmissionFlicker Curves: Animation curve support for custom flicker patternsPerformance: Lightweight, optimized for performance in real-time projectsScripting API: Trigger flickers manually or programmatically with TriggerFlicker() and TriggerFlickerWithDelay() methodsThis tool is optimized for both URP and HDRP, making it suitable for any type of project. Simply drag and drop the Flicker script onto a GameObject with a Light component, configure the flicker settings, and you're ready to go.