BlockBuilding - Procedural Building Editor
denog
$20.00
(no ratings)
Date |
Price |
---|---|
Date |
Price($) |
09/24(2024) |
20.0 |
11/22(2024) |
20.0 |
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Create procedural buildings with custom facades, complex roof shapes, non-grid floor plan and facades.
Learn more about this and other tools at http://denogruncl.cz/BlockBuilding.htmlExample buildings use SRP materials, which are part of this package. Script is independent on render pipeline.Created with Unity 2019.2.9f1.Create procedural buildings with custom facades, complex roof shapes and non-grid floor plan with curved segments. Each block of the facade has custom settings of size, materials, meshes and UV transform. Buildings can be created in various styles, urban, historic, rural, fantasy, etc., from user-supplied meshes. Building consist of blocks stacked in vertical columns. Block can have non-recangular shape, and can span over multiple columns. Blocks are either procedural or created from user-supplied mesh. Materials, UVs, and meshes can be configured for each block. Remapping of mesh UVs is supported. Two materials per block are supported.Generated builing is one mesh per LOD. LOD generation is limited to setting different meshes per LOD, no decimation is supported.Collider generation is available, with decimation of building mesh.