Procedural Space Skybox
Parallel Cascades
$4.99
(no ratings)
Date |
Price |
---|---|
Date |
Price($) |
09/23(2024) |
4.99 |
11/22(2024) |
4.99 |
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Generate infinite variants of vibrant cosmic skyboxes with this procedural Shader Graph shader. Contains customisable modules for fields of stars, uniquely shaped nebulas and a stunning galactic disk.Unity package requirements:Shader Graph 12.1.6 - installed by default with URP and can be imported manually through the Package Manager window for BRP.Procedural Nebula PatternsCreate colorful, dynamic cosmic skyboxes with this modular procedural shader built with Shader Graph. Bring your artistic vision to life with infinite cosmic backgrounds generated by modern procedural pattern generation techniques, organised in neat subgraphs and HLSL functions for easy customisation.Asset ContentsThis asset contains Procedural Space Skybox - a procedural shader built with Shader Graph with the following main modules, contained in neat subgraphs:Sun: Procedural sun effect linked to the main directional light in the scene.Background Starfield: Star dots are too small or far away to produce a glowing effect. Stars are randomly sized and colored based on gradient.Glowing Stars: Larger, closer stars with a spherical glow effect around them. It is recommended to have fewer of these than background stars to have them stand out more.Galactic Band: A region of the skybox similar to how the Milky Way is visible in our night sky. It is split into 3 regions: Outer Glow, Galactic Disk, Great Rift.Masked Noise Sampled Palette subgraph produces a single piece of the galactic band - one each for Outer Glow Layer, Galactic Disk and Great Rift.Nebulas: Domain warping-based nebula shape generation with vibrant color gradients that can be customised separately for each of the 6 sides of the spherical cubemap projection of the skybox.PerformanceThis shader can be used as a dynamic skybox at runtime, with the following performance on an NVIDIA GTX 3060 GPU:82 FPS average at 1080p25 FPS average at 2160pThis shader taxes the GPU so much due to calculating complex procedural noise functions each frame. For the best performance, once a skybox has been generated, it can be captured and rendered into a static cubemap using an editor utility included with this package - this increases FPS to 500+ average.URP and BRP compatibleThis package can be used with both the Built-in Render Pipeline and Universal Render Pipeline. It does not support the High Definition Render Pipeline.Free SamplesCheck out a set of FREE skyboxes generated with this package at: Vibrant 4K Starfield Skybox Pack