【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
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『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
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クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
High-quality, customizable projectile VFX effect pack, featuring unique projectile designs with hit and flash effects.The pack includes four distinct color variations, each accompanied by matching hit and flash effects, adding visual dynamism to your project. Perfect for integrating polished projectile mechanics, the pack also includes a Bolt Shader Graph, allowing extensive customization for your specific needs.How to use?Import the package into your Unity project.Enter play mode and press “Mouse Left Click” for shooting and “ Space” to change the next effect.Drag and Drop your prefab into the scene script (Spawner) of ProjectileTest Gameobject.Customize visible properties such as color, speed, and intensity.Position the effect in your scene according to your desired location and orientation.Trigger the effect in your game logic or through animation events to bring them to life at the right moment.Shader / Shader Graph:Bolt Shader Graph Properties:Color_: Controls the color of the projectile from the shader side.Texture2D: Defines the texture of the projectile within the shader graph.Texture Tiling: Adjusts the tiling of the projectile texture to control the scale of the texture on the projectile.Speed: Controls the scrolling speed of the texture, adding motion to the projectile.Power: Defines the intensity or strength of the visual effects, enhancing the projectile’s impact.Particles_ADD_HDR Properties:Color_: Adjusts the color of the flash and hit effects.Texture2D: Controls the texture of the effects inside the shader.3. Toon Glow Shader Graph Properties:o Color_: Controls the color of the spell or projectile from the shader sideo Texture2D: Defines the texture for the spell within the shader.Included Folders:Prefabs:Contains 5 subfolders and each folder contains prefabs of (projectile, hit effect, and flash effects).Textures:A collection of 7 textures for projectiles and effects.Materials:15 materials featuring different textures and effects for the projectiles and flashes.ShaderGraph:Contains the Bolt Shader Graph for advanced customization.Shader:Includes 2 shaders for the projectile and its corresponding effects.Scripts:4 scripts for showcasing the effects in the demo scene.Technical pointsOnly for urp assets.Texture size 2048 B/W 2048.Texture type (2D and Ui).Texture shape (2D).
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