Texture To Model (Voxel)
Aztech Games
$4.99
(no ratings)
Date |
Price |
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Date |
Price($) |
09/17(2024) |
4.99 |
11/22(2024) |
4.99 |
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Transform 2D textures into pixel-perfect 3D voxel models with customizable resolution, scale, and color quality. Perfect for game environments, characters, and props, with optimized performance.You can use any materials which have editable color.Texture to Model (Voxel) is a Unity editor tool that converts 2D textures into customizable 3D voxel models. Ideal for creating voxel worlds, characters, or objects, it offers control over resolution, pixel size, color quality, and materials.Features:Texture to Voxel Model Conversion: Automatically converts 2D textures into 3D voxel models.Customizable Resolutions: Choose from a variety of preset texture resolutions (32x32 to 4096x4096).Scalable Models: Adjust the overall model scale and individual pixel size to match your needs.Color Optimization: Set color quality thresholds to reduce redundant materials and improve performance.Ignore Colors: Skip specific colors during the voxel generation process.Material Management: Generate unique materials for different colors or reuse similar ones for optimization.Progress Indicator: Real-time progress bar during voxel generation to monitor the process.Optimized for Performance: Supports GPU instancing for better performance with large models.Follow us for updates, previews, tutorials & more:DISCORD || LINKEDIN || YOUTUBE || WEBSITE || INSTAGRAMTechnical DetailsSupported Unity Versions: 2019.4 and above.Rendering Pipelines: Compatible with Built-in, URP, and HDRP pipelines.Platform Support: All Unity-supported platforms (PC, Console, Mobile, etc.).Dependencies: No external plugins required.Key Features:Preset texture resolutions ranging from 32x32 to 4096x4096.Adjustable voxel scaling and customizable pixel sizes.Color quality control for reducing material count.Support for ignoring specific colors during voxel generation.Real-time generation progress with a progress bar.Uses GPU instancing to optimize material usage and performance.