This utility is meant to give you a quick and effective way profile your scene's performance. It visualizes this data with a volumetric heatmap to highlight problematic and underutilized areas.This utility streamlines the process of identifying performance issues in your scenes, automating the detection of areas with suboptimal performance and those not fully utilizing available resources. This enables you to focus your optimization efforts more effectively.Ideal for VR game development, where consistent frame times are crucial and processing power is often limited, this tool helps ensure a smooth and immersive experience. The heatmap visualization is particularly valuable for maps with significant occlusion, allowing you to pinpoint performance bottlenecks with precision.Additionally, the utility supports (runtime) optimizations and occlusion culling solutions like Perfect Culling and LODs.The map seen in the media is not part of this asset.-Capture perfromance statistics in a specified volume.-Visualize captured data as a volumetric heat map.-Full C# source code included-Easy setup-Sample scene included-Documentation-Support via email-Captured statistics include:setPassCallsbatchesdrawCallstrisvertsframeTimerenderTimeTested Unity versions:Working:6000.0.17f12023.2.7f12021.3.23f1NOT working:2019.4.40f1 Issues with shader graph. If there is demand for this version I can probably fix this.Package manager dependencies:Editor coroutinesShader GraphI used Ai to speed up the process of finding existing methods in the Unity API, help with the API in general and to find other solutions if my approach didn't work out.