【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
Build and publish your Steam game in all your configurations for all platforms with a single click. No more switching platforms and changing app Id manually⚠️ Supported Versions: Unity 2023.2 or higher. 🔗 DependenciesThis tool depends on the Unity Registry package: Editor Coroutines (com.unity.editorcoroutines": "1.0.0) ⭐ Game Builder for Steamworks lets you configure once, build your Base Game, DLC, Demo Version, and all other depots effortlessly with a single button press in the Editor.As game developers, we want to spend out time developing features and designing fun game mechanics. We don't want to sit around and wait for builds to finish so that we can change the build settings and just start a new build. There is nothing worse than finishing a build and realizing that you forgot to change the Steam Application Id and now having to start all over again.This plugin will put all of those issues to rest. You will be able to configure all of your applications once and simply build all content versions into separtate depots and publish them straight to the Steamworks platform.⚙️ Application ConfigurationsCreate a configuration for all the versions of your application that are built from the same project. These are separated by the Application Ids that are provided by Steamworks. Common use cases such as: building Demo versions that only include a subset of scenes, or a Playtest that needs some custom logic, are handled with this feature.📦 Depot ConfiguratonsYou can add as many depots as you wish to your App Configurations. These will automatically be built for the selected platforms and ordered into neat folder structures.🪄 Build Script GenerationAll of the required build scripts for your applications and depots are generated automatically from the information you provided in the editor. When your Unity builds are all completed, everything is prepared and ready to be built and published to the Steamworks platform.⚠️ Supported versions: 2023.2 or higher due to using the newer data binding API in Unity UIElements. Further backwards compatibility might be added in the future.🔗 Dependencies This tool depends on the Unity Registry package: Editor Coroutines (com.unity.editorcoroutines": "1.0.0) to enable the ability to execute multiple build tasks in sequence. This dependency is declared in the package manifest and will be installed automatically.💬 Discord🛠️ GitHubEditor Window located under File > Game BuilderApp Configurations for building different versions of the same gameDepot Configurations for setting up platform specific build targetsAutomatic .vdb script generation for SteamCMD buildsAutomatic publishing to Steamworks platform
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