【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
A customizable set of scripts for adding movement behavior to any character in a game including simple point-to-point movement, patrolling between designated areas, or dynamic wandering behavior.The example scene makes use of TextMeshPro.The Modular Locomotion Pack provides three core scripts: Move, Patrol, and Wander, each designed with flexibility and ease of use in mind. All three scripts are compatible with several different movement types, including Rigidbody forces, transforms, Root Motion, or Unity’s NavMesh system. Each script also includes customizable options for setting patrol points, waiting times, wander radii, animation compatibility and much more. This pack is suitable for nearly any genre, such as RPGs, simulations, RTS, and sandbox games. With my pack, developers can quickly set up character movement, patrolling or wandering behaviors for NPCs, enemies, animals, or any other moving entity in their project.Three Core Movement Types:Move Script: Direct point-to-point movement with flexible start/stop options.Patrol Script: Allows for back-and-forth movement between multiple points or along a specified direction.Wander Script: Enables freeform movement within a defined area to simulate natural roaming.Movement Modes: Supports movement via Rigidbody forces, Transform manipulation, NavMesh agents or Root Motion.Customizable Timing: Add delays between movements with constant or random wait times.Flexible Destination Setup: Define destination points manually with Vectors, GameObjects or generate them dynamically based on direction.Edge Behavior for Wander: Implements a smart bouncing mechanism to prevent units from getting stuck near the wander boundary.Easy-to-Visualize Gizmos: Includes visual debugging tools to display patrol routes, wander radii, and target positions in the Unity Editor.AI helped me create the first draft of the store descriptions, the first draft of the instruction PDF, and also some help with some tricky math in my code.
▼ Humble Bundle
Software Bundles
AssetStore Price down information
LinkList
copyright © AssetStore Price down information All Rights Reserved.