Modular Basic Locomotion Pack
CoryBaxterGameDev
$7.99
(no ratings)
Date |
Price |
---|---|
Date |
Price($) |
09/10(2024) |
7.99 |
11/23(2024) |
7.99 |
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A customizable set of scripts for adding movement behavior to any character in a game including simple point-to-point movement, patrolling between designated areas, or dynamic wandering behavior.The example scene makes use of TextMeshPro.The Modular Locomotion Pack provides three core scripts: Move, Patrol, and Wander, each designed with flexibility and ease of use in mind. All three scripts are compatible with several different movement types, including Rigidbody forces, transforms, Root Motion, or Unity’s NavMesh system. Each script also includes customizable options for setting patrol points, waiting times, wander radii, animation compatibility and much more. This pack is suitable for nearly any genre, such as RPGs, simulations, RTS, and sandbox games. With my pack, developers can quickly set up character movement, patrolling or wandering behaviors for NPCs, enemies, animals, or any other moving entity in their project.Three Core Movement Types:Move Script: Direct point-to-point movement with flexible start/stop options.Patrol Script: Allows for back-and-forth movement between multiple points or along a specified direction.Wander Script: Enables freeform movement within a defined area to simulate natural roaming.Movement Modes: Supports movement via Rigidbody forces, Transform manipulation, NavMesh agents or Root Motion.Customizable Timing: Add delays between movements with constant or random wait times.Flexible Destination Setup: Define destination points manually with Vectors, GameObjects or generate them dynamically based on direction.Edge Behavior for Wander: Implements a smart bouncing mechanism to prevent units from getting stuck near the wander boundary.Easy-to-Visualize Gizmos: Includes visual debugging tools to display patrol routes, wander radii, and target positions in the Unity Editor.AI helped me create the first draft of the store descriptions, the first draft of the instruction PDF, and also some help with some tricky math in my code.