This package offers advanced tools for generating and manipulating procedural meshes directly from splines in Unity. It includes several versatile modifiers to enhance your workflow.
Included Modifiers:
Mesh Deform: Generate procedural meshes from custom models created in 3D software like 3ds Max or Blender. This tool offers features such as randomness in spacing, offset, rotation, and scale. It also provides a user-friendly interface, allowing you to operate on complex spline shapes with ease, offering actions such as hide/unhide, copy/paste, and prefab preview directly inside the Unity Inspector. Additionally, Mesh Deform supports mesh alignment along the spline and deformation along the spline, with multithreading available when deformation is selected.
Tube Mesh: Transform Spline Plus branches into customizable 3D tube meshes, ideal for creating structures like pipes and tunnels.
Plane Mesh: Convert Spline Plus branches into 3D planes, useful for surfaces, platforms, and other flat geometries.
Extrude Mesh: Extrude Spline Plus branches into 3D shapes with the ability to cap holes, facilitating rapid prototyping and the creation of solid meshes within Unity.
All generated meshes are influenced by Spline Plus node scale, node normals. The impact of Spline Plus projection on procedural meshes will help you create stunning sceneries, making your environments more immersive and visually appealing.