【パブリッシャー丸ごとセール第102弾】9月13日 0:00 〜 9月19日(木) 23:59まで
WDallgraphicsのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Goblin Animated』$10.99 => FREE(9月19日 23:59まで無料)
クーポンコード:WDALLGRAPHICS
【September Surprise sale】⏰️ 9月5日 〜 9月18日 23:59まで 水曜まで
9月のサプライズセールが始まりました🎉 ゲーム開発に役立つ200以上のアセットが50%オフ
✅️ 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『GAME CREATOR MEGA BUNDLE』 ⏰️ 9月11日(水) 3時まで
RPGツクールやUnity2Dゲーム開発に使える100以上のアセットバンドル
価格:$20で110アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
It provides developers with the tools to improve object spawning management and enhance Unity project performance for mobile games and desktop applications.This is an efficient and easy-to-use object pooling system designed to enhance performance in your Unity projects. This package replaces the standard `Instantiate()` and `Destroy()` methods with `Pool.Spawn()` and `Pool.Despawn()`, optimizing object creation and management. By reusing objects instead of frequently instantiating and destroying them, your project can reduce memory overhead, improve frame rates, and minimize garbage collection spikes.### Key Features:- **Object Pooling for GameObjects and Components**: Easily pool GameObjects, components, and other assets like meshes to optimize resource management.- **Flexible Spawning Options**: Spawn objects with specific transforms, parents, and custom initialization parameters.- **Automatic Despawning**: Automatically returns objects to the pool after a specified duration or based on custom logic.- **Minimal Code Integration**: Implement pooling in your project with just two lines of code, significantly reducing the complexity of object management.### Benefits:- **Performance Optimization**: Reduce CPU and memory usage by reusing objects, leading to smoother gameplay and fewer frame drops.- **Enhanced Development Efficiency**: Simplify the process of object management, allowing developers to focus on core gameplay mechanics without worrying about performance bottlenecks.- **Problem Solving**: Ideal for games with frequent object creation and destruction, such as bullet hell shooters, particle systems, and spawning-heavy scenarios.### Technical Specifications:- **Compatible with**: Unity 2019.1 or later.- **Required Packages**: None. The package is self-contained and does not require any additional dependencies.- **Supported Platforms**: All platforms supported by Unity, including Windows, macOS, Android, iOS, and WebGL.- **.NET Compatibility**: Requires .NET 4.x or later.- **DirectX**: Compatible with DirectX 11 and DirectX 12.- **Source Code**: Fully accessible and open-source, licensed under MIT.
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