
65+ Carnival Feather Mask Mega Pack - Kids Party Masks - Stylized Costume Masks
Laxminarayan Artistry
$13.99
$19.99
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Cute, cartoon 65+ Carnival Feather Mask & Party Masks with a good quality texture.Easy Fix for Pink Materials (URP/HDRP):This package includes an AutoSwitchMaterialShader script that detects your render pipeline (URP, HDRP, or Built-in) and auto-applies the correct SpeedTree8 shader to the Materials:• URP: Universal ⮞ Nature ⮞ SpeedTree8 (Two-Sided = Yes)• HDRP: HDRP ⮞ Nature ⮞ SpeedTree8 (Double-Sided = Checked)• Built-in: Two-sided enabled internallyRefer Documentation📄Very Good Quality StandardsCarnival Masks are useful for Party Scene, Carnival Scene, Kids Scene, Youtube Scene and Much more…Crafted with imagination, these 65+ masks are perfect for gaming character customization, character wearing, school, and outings.Transform it into a playful adventure!Our masks showcase a variety of cute beautiful 3D designer masks, making them a source of joy for kids.Seamlessly integrate these masks into your YouTube Video scenes, gaming scenes, or others as per your creativity.Very useful for Youtubers also.Scale and Size maintained according to realistic sizes according to 1 Unit = 1 Meter = 1 Unity CubeGeometry – Triangles 715.9kVertices 384.7kPBR NoTextures PNG 66 (Size: 1024x1024), Normal Maps PNG 66 (Size: 512x512)Materials 66UV Layers YesVertex Colors NoAnimations 0Rigged geometries NoMorph geometries 0Scale transformations NoImportant Notes (Easy Resolve Pink Materials for URP and HDRP):This package includes an AutoSwitchMaterialShader script that detects the active render pipeline (HDRP, URP, or Built-in) and automatically switches the materials to the appropriate SpeedTree8 shader without manual adjustments.For URP: Automatically switches to the Universal Render Pipeline ⮞ Nature ⮞ SpeedTree8 shader and enables Two-Sided = Yes.For HDRP: Automatically switches to the HDRP ⮞ Nature ⮞ SpeedTree8 shader and enables Double-Sided = Checked.For Built-in Pipeline: Automatically ensures Two-Sided rendering is enabled via the internal shader setting.Once the package is imported, all SpeedTree8 materials in the Materials folder are correctly configured for the active render pipeline, no manual changes required.For Manual Fix: Tools ⮞ AutoSwitchMaterial (LNA) ⮞ FixMaterialsPlease refer to the Documentation📄 in the package for manual settings of materials.